{
 "schema": 1,
 "steam_appid": 1091500,
 "kind": "curated",
 "license": "CC0-1.0",
 "license_url": "https://creativecommons.org/publicdomain/zero/1.0/",
 "source": "https://github.com/gauthierpiarrette/highball-db",
 "note": "Curated compatibility data for running Windows games on Apple Silicon, with its provenance. anticheat fields are derived from AreWeAntiCheatYet (MIT).",
 "generated": "2026-10-13",
 "url": "https://gethighball.com/games/cyberpunk-2077/",
 "status_meaning": "Community consensus (AppleGamingWiki, r/macgaming); unverified by Highball.",
 "reports": 0,
 "recipe": true,
 "game": {
  "id": "cyberpunk-2077",
  "title": "Cyberpunk 2077",
  "steam_appid": 1091500,
  "status": "community",
  "renderer": "d3dmetal",
  "provenance": "user reports on Highball (highball-db#2 M4, #3 M5, OdynOOb), wine-10.0 Sikarugir r6; previously community consensus (AppleGamingWiki / r-macgaming)",
  "notes": "Playable. M4: ~17 fps avg, 1920x1200 Steam Deck preset + FSR 2.1. M5: 60-82 fps in gameplay (Metal HUD; the built-in benchmark's summary under-reads because of first-frames shader compilation), fullscreen 1920x1200, FSR 2.1 Balanced, ray-traced local shadows ON. Mandatory: Advertise AVX ON (engine crashes at launch otherwise); Steam launch option --launcher-skip (REDlauncher fails on OpenGL context / libEGL.dll); Steam Overlay OFF (black screen). Fullscreen beats borderless for frame pacing. First runs stutter while shaders compile, then settle. See recipe cyberpunk-2077.",
  "lastVerified": null,
  "nativeMac": {
   "available": true,
   "where": "Steam, Mac App Store, GOG, Epic",
   "note": "The Ultimate Edition has a native Apple Silicon build (macOS 15.5, M1, 16 GB RAM) released 17 July 2025. It will beat the Windows build through a translation layer."
  }
 }
}