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Credits

Highball is a front end. Nearly all of the hard engineering that makes a Windows game run on a Mac was done by other people, most of them unpaid or underpaid. If you have money to spend on this ecosystem, spend it on them before you think about me.

What Highball is built on

How Highball uses this work

Highball does not fork Wine and does not host engine binaries. It downloads pinned upstream releases, checks them against recorded hashes, and keeps the engine line where it belongs, with the people who maintain it. Engine-level bugs go upstream as reproductions rather than getting quietly worked around here.

The compatibility database is deliberately open and reusable. Curated data is CC0, the ProtonDB-derived predictions carry ODbL as their source requires, and the anti-cheat data keeps its MIT notice. It is meant to be useful to anyone building in this space, including tools that compete with Highball.