Which renderer to use
Highball can run each game through three different Direct3D translation layers. This is what the database knows for this title — empty rows are open questions, not failures.
| Renderer | Verdict | Evidence |
|---|---|---|
| DXVKDirect3D 9-11 over Vulkan | Untested | no report yet — send one |
| DXMTDirect3D 11 over Metal | Untested | no report yet — send one |
| D3DMetalApple's Game Porting Toolkit | Untested | no report yet — send one |
No dated Highball run yet. When one lands it records the renderer, the engine build and the macOS version it was seen on — which is what stops a verdict quietly rotting. Send one.
Notes
Plays. Reported as running at full speed with no issues. The reporter did not say which chip, macOS version, engine or graphics mode, and no frame rate was measured, so this row records that it works and nothing more. Not tried here.
Provenance
reported by HappySmurfday (highball-db#13), Apple Silicon, chip not stated, unverified by Highball
Before installing anything, it is worth checking whether the game already ships a native Mac build.
Common questions
Does A Short Hike work on Mac?
A Short Hike has no native Mac build, but it is reported to run on Apple Silicon through Highball, a free open-source compatibility layer. This comes from community reports rather than a Highball test run, so treat it as a reasonable expectation rather than a guarantee.
Contribute a result
This page is generated from an open database. If you have run A Short Hike on Apple Silicon, working or not, a report takes a minute and fills in the empty rows above. Send a report, or read how the data is put together.