Which renderer to use
Highball can run each game through three different Direct3D translation layers. This is what the database knows for this title — empty rows are open questions, not failures.
| Renderer | Verdict | Evidence |
|---|---|---|
| DXVKDirect3D 9-11 over Vulkan | Untested | no report yet — send one |
| DXMTDirect3D 11 over Metal | Untested | no report yet — send one |
| D3DMetalApple's Game Porting Toolkit | Reported | 1 report |
No dated Highball run yet. When one lands it records the renderer, the engine build and the macOS version it was seen on — which is what stops a verdict quietly rotting. Send one.
Notes
The Windows version doesn't get past the title screen in one report on an M1, with D3DMetal or DXMT, the Epic copy: the game says Authentication failed. The Epic purchase includes a Mac version, which works for the same player through Highball 0.10.27 (highball-db#943). A Unity game, Direct3D 11.
Known issues
'Authentication failed' on the title screen (Epic copy, M1, D3DMetal and DXMT, Wine 10 r29)
What helps play the Epic Mac version, which Highball installs since 0.10.27 (highball-db#943, credit udance4ever)
Why not diagnosed. The log shows D3DMetal answering 'Unsupported: IDXGIResource::GetSharedHandle', then crash dumps and the Epic overlay's crash reporter starting. Whether that is what fails the sign-in is not known
Provenance
Reported by udance4ever (highball-db#943, 2026-11-03), Apple M1, macOS 27.2, Highball 0.10.24, engine x64-sikarugir10.0_6-r29, D3DMetal, rated 2 of 5 after 1 minutes: the title screen says Authentication failed. The log has D3DMetal's 'Unsupported: IDXGIResource::GetSharedHandle', then crash dumps and the Epic overlay's crash reporter starting, the Epic copy. Not verified by the maintainer. udance4ever again in a comment on highball-db#943 (2026-11-03): the same Authentication failed with DXMT. The game has an Epic Mac version, which the reporter will try once Highball can install Epic Mac versions (highball#361). udance4ever again on highball-db#943 (2026-11-12): the Epic Mac version, installed through Highball 0.10.27, works. It opens a web page to sign in to Epic at launch, and a DualSense works, though it's a point and click game played with the mouse.
Before installing anything, it is worth checking whether the game already ships a native Mac build.
Common questions
Does Agent A: A puzzle in disguise work on Mac?
Agent A: A puzzle in disguise has no native Mac build, but it is reported to run on Apple Silicon through Highball, a free open-source compatibility layer. This comes from community reports rather than a Highball test run, so treat it as a reasonable expectation rather than a guarantee.
Contribute a result
This page is generated from an open database. If you have run Agent A: A puzzle in disguise on Apple Silicon, working or not, a report takes a minute and fills in the empty rows above. Send a report, or read how the data is put together.