Which renderer to use
Highball can run each game through three different Direct3D translation layers. This is what the database knows for this title — empty rows are open questions, not failures.
| Renderer | Verdict | Evidence |
|---|---|---|
| DXVKDirect3D 9-11 over Vulkan | Untested | no report yet — send one |
| DXMTDirect3D 11 over Metal | Reported | 1 report |
| D3DMetalApple's Game Porting Toolkit | Untested | no report yet — send one |
No dated Highball run yet. When one lands it records the renderer, the engine build and the macOS version it was seen on — which is what stops a verdict quietly rotting. Send one.
Notes
Reported playable on DXMT on the Wine 11 engine r4. Two issues reported: Quit Game freezes the screen and the game has to be closed from Highball, and a custom ESP32 Bluetooth controller is not recognised. Nothing was measured here. The game has a native Mac version on Steam as well. A second reporter (highball-db#288, 2026-10-03, Apple M1, macOS 27.0.1, Highball 0.10.3) has it and Euro Truck Simulator 2 fail to start on the Wine 11 engine r15 in DXMT mode while the default engine starts both on the same Mac, see the known issue. The same reporter then confirmed both run on the Wine 11 engine r16 from the 0.10.4 beta, with faster map loading than the default engine.
Known issues
Quit Game freezes the screen instead of exiting (reported on an M4, DXMT, engine x64-crossover26.3-r4).
What helps close the game from Highball. Not yet tried on the current engines.
Why not measured.
A custom ESP32 Bluetooth game controller is not recognised (reported on an M4).
What helps worth trying the dependency "Controllers through SDL" (recipe controller-sdl), then restart the environment. Not verified for this controller.
Why not measured. A controller Wine's raw HID path does not map is the case the SDL driver handles.
On the Wine 11 engine r15 in DXMT mode the game does not start, Euro Truck Simulator 2 the same, while the default engine starts both on the same Mac (reported on an M1, macOS 27.0.1, Highball 0.10.3, highball-db#288).
What helps Confirmed fixed by the same reporter on the Wine 11 engine r16 (Highball 0.10.4 beta, 2026-10-03): both games start, and the maps load faster there than on the default engine. Pick r16 on the game's Full page under Advanced, Engine.
Why The DXMT build the Wine 11 engine carried from r11 to r15 built its clear pipelines before the Metal device they read was set up and could crash at start-up. The default engine lost it in 0.10.1 and the Wine 11 engine in r16. Confirmed by the reporter's r16 run rather than measured here.
Provenance
Reported by glkmag (highball-db#233, 2026-09-27), Apple M4, macOS 27.0, Highball 0.9.35, engine x64-crossover26.3-r4 (an early Wine 11 engine), DXMT, rated 4 of 5 after 7 minutes, said to run almost as well as on CrossOver. Not verified by the maintainer. Second report by nik-19201 (highball-db#288, 2026-10-03), Apple M1, macOS 27.0.1: does not start on the Wine 11 engine r15, runs perfectly on r16 with the 0.10.4 beta, maps loading faster than on the default engine, which they found slower with mouse and camera delays.
Before installing anything, it is worth checking whether the game already ships a native Mac build.
Common questions
Does American Truck Simulator work on Mac?
Yes. Steam ships a native macOS build, which will beat running the Windows version through any compatibility layer.
Which renderer should I use for American Truck Simulator?
DXMT. Highball can translate Direct3D through DXVK, DXMT or Apple's D3DMetal, and the right choice varies by game. The database records DXMT for American Truck Simulator. Highball uses it automatically when the game has a row; to set it by hand, open Settings, then Environments.
Contribute a result
This page is generated from an open database. If you have run American Truck Simulator on Apple Silicon, working or not, a report takes a minute and fills in the empty rows above. Send a report, or read how the data is put together.