Which renderer to use
Highball can run each game through three different Direct3D translation layers. This is what the database knows for this title — empty rows are open questions, not failures.
| Renderer | Verdict | Evidence |
|---|---|---|
| DXVKDirect3D 9-11 over Vulkan | Untested | no report yet — send one |
| DXMTDirect3D 11 over Metal | Untested | no report yet — send one |
| D3DMetalApple's Game Porting Toolkit | Untested | no report yet — send one |
No dated Highball run yet. When one lands it records the renderer, the engine build and the macOS version it was seen on — which is what stops a verdict quietly rotting. Send one.
Notes
Crashes on launch or stays black for the one report so far. A Direct3D 9 game, so DXVK draws it in the DXMT and D3DMetal modes alike; Wine's own Direct3D (WineD3D as the game's mode) is untested.
Known issues
Crash on launch or a black screen
What helps none known. Untested: WineD3D as the game's mode
Why not diagnosed
Provenance
Reported by DeepBlade (highball#375, 2026-10-17), Apple M2 Max, macOS 27.0, Highball 0.10.15, engine x64-sikarugir10.0_6-r26, D3DMetal environment: crashes on launch or shows a black screen. The log has two loader lock waits at start and the game's Direct3D 9 going through DXVK. Not verified by the maintainer.
Before installing anything, it is worth checking whether the game already ships a native Mac build.
Common questions
Does Bionic Commando: Rearmed work on Mac?
Bionic Commando: Rearmed has no native Mac build, but it is reported to run on Apple Silicon through Highball, a free open-source compatibility layer. This comes from community reports rather than a Highball test run, so treat it as a reasonable expectation rather than a guarantee.
Contribute a result
This page is generated from an open database. If you have run Bionic Commando: Rearmed on Apple Silicon, working or not, a report takes a minute and fills in the empty rows above. Send a report, or read how the data is put together.