Which renderer to use
Highball can run each game through three different Direct3D translation layers. This is what the database knows for this title — empty rows are open questions, not failures.
| Renderer | Verdict | Evidence |
|---|---|---|
| DXVKDirect3D 9-11 over Vulkan | Untested | no report yet — send one |
| DXMTDirect3D 11 over Metal | Untested | no report yet — send one |
| D3DMetalApple's Game Porting Toolkit | Untested | no report yet — send one |
No dated Highball run yet. When one lands it records the renderer, the engine build and the macOS version it was seen on — which is what stops a verdict quietly rotting. Send one.
Notes
Bizarre Creations' 2010 racing game, assumed from the program's name, Blur. Not on Steam (no match in Steam's store search). Reported perfect on an M1 on the Wine 11 engine r31 in a one minute session, so it covers the start only.
Provenance
Reported by skinnymcbones (highball-db#1119, 2026-11-09), Apple M1, macOS 27.3, Highball 0.10.26, engine x64-crossover26.3-r31, WineD3D by the report (the environment's mode is DXVK), rated 5 of 5 after 1 minute: the program is named Blur in the report, taken to be Bizarre Creations' 2010 racing game. Not verified by the maintainer.
Before installing anything, it is worth checking whether the game already ships a native Mac build.
Common questions
Does Blur work on Mac?
Blur has no native Mac build, but it is reported to run on Apple Silicon through Highball, a free open-source compatibility layer. This comes from community reports rather than a Highball test run, so treat it as a reasonable expectation rather than a guarantee.
Contribute a result
This page is generated from an open database. If you have run Blur on Apple Silicon, working or not, a report takes a minute and fills in the empty rows above. Send a report, or read how the data is put together.