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Cities: Skylines II on Mac

Reported working by the community, not yet run by Highball. Community consensus (AppleGamingWiki, r/macgaming); unverified by Highball.

no dated Highball run yet Steam 949230 1 community report

Which renderer to use

Highball can run each game through three different Direct3D translation layers. This is what the database knows for this title — empty rows are open questions, not failures.

RendererVerdictEvidence
DXVKDirect3D 9-11 over VulkanUntestedno report yet — send one
DXMTDirect3D 11 over MetalUntestedno report yet — send one
D3DMetalApple's Game Porting ToolkitUntestedno report yet — send one

No dated Highball run yet. When one lands it records the renderer, the engine build and the macOS version it was seen on — which is what stops a verdict quietly rotting. Send one.

Notes

Reported perfect on the Wine 11 engine (x64-crossover26.3-r27) with DXMT on an M5 Max, after a short session of four minutes. No frame rate or city size was given and nothing was measured here.

Provenance

Reported by teamusec-krause (highball-db#602, 2026-10-21), Apple M5 Max, macOS 27.0.1, Highball 0.10.22, engine x64-crossover26.3-r27, DXMT environment, msync, rated 5 of 5 after 4 minutes. Not verified by the maintainer.

Before installing anything, it is worth checking whether the game already ships a native Mac build.

Common questions

Does Cities: Skylines II work on Mac?

Cities: Skylines II has no native Mac build, but it is reported to run on Apple Silicon through Highball, a free open-source compatibility layer. This comes from community reports rather than a Highball test run, so treat it as a reasonable expectation rather than a guarantee.

Contribute a result

This page is generated from an open database. If you have run Cities: Skylines II on Apple Silicon, working or not, a report takes a minute and fills in the empty rows above. Send a report, or read how the data is put together.

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