Which renderer to use
Highball can run each game through three different Direct3D translation layers. This is what the database knows for this title — empty rows are open questions, not failures.
| Renderer | Verdict | Evidence |
|---|---|---|
| DXVKDirect3D 9-11 over Vulkan | Untested | no report yet — send one |
| DXMTDirect3D 11 over Metal | Recommended | 1 report |
| D3DMetalApple's Game Porting Toolkit | Untested | no report yet — send one |
last confirmed 2026-09-25 · engine x64-sikarugir10.0_6-r21 · macOS 27.2. Dated runs record the engine build and, where the reporter gave it, the macOS version.
Notes
Unity, Direct3D 11. The free demo (Steam 3347820) plays here on DXMT: the language picker, the epilepsy warning, the developers' note, the 3D main menu and the first run's slot-machine scene, all drawing and animating, on an M1 Pro with the default engine. No frame rate was measured. One report says the game freezes on launch in every mode (no chip, engine or log given). The demo's opening is three static screens that each wait for a click, so a game that stops taking mouse input looks frozen there; that matches the input loss reported on M4 Pro, M4 and M5 Macs (highball#182 and others), which does not occur on this M1 Pro. A report with the chip and a log would settle it. A player on an A18 Pro played the full game for 15 minutes on DXMT, with low performance and heavy battery drain (highball-db#385). The launch freeze below predates the input fixes in engines r15 and r16 (highball#182) and has not been reported since.
Known issues
Reported frozen on launch in every graphics mode (no chip, engine or log given).
What helps none needed on the M1 Pro. On an M4 Pro, M4 or M5, this is likely the input loss tracked on highball#182; a report with the chip and a launch log would confirm it.
Why not reproduced: the demo plays through its opening screens and into a run on an M1 Pro on DXMT. The opening is three click-to-continue screens, so lost mouse input would look like this, which is what M4-family Macs report on other games.
Low frame rate and heavy battery drain on an A18 Pro
What helps lower the game's graphics settings and keep Highball's frame rate limit on
Why not measured here (highball-db#385)
Provenance
reported by Meshy10 (highball-db#17), Apple Silicon, chip not stated, unverified by Highball; reported by Random-Storm (highball-db#385, 2026-10-07), Apple A18 Pro, macOS 27.2, Highball 0.10.10, engine x64-sikarugir10.0_6-r21, DXMT, frame cap 60, rated 4 of 5 after 15 minutes of the full game
Before installing anything, it is worth checking whether the game already ships a native Mac build.
Common questions
Does CloverPit work on Mac?
CloverPit has no native Mac build, but it is reported to run on Apple Silicon through Highball, a free open-source compatibility layer. Highball has run it on Apple Silicon (last confirmed 2026-09-25 · engine x64-sikarugir10.0_6-r21 · macOS 27.2).
Which renderer should I use for CloverPit?
DXMT. Highball can translate Direct3D through DXVK, DXMT or Apple's D3DMetal, and the right choice varies by game. The database records DXMT for CloverPit. Highball uses it automatically when the game has a row; to set it by hand, open Settings, then Environments.
Contribute a result
This page is generated from an open database. If you have run CloverPit on Apple Silicon, working or not, a report takes a minute and fills in the empty rows above. Send a report, or read how the data is put together.