Which renderer to use
Highball can run each game through three different Direct3D translation layers. This is what the database knows for this title — empty rows are open questions, not failures.
| Renderer | Verdict | Evidence |
|---|---|---|
| DXVKDirect3D 9-11 over Vulkan | Untested | no report yet — send one |
| DXMTDirect3D 11 over Metal | Untested | no report yet — send one |
| D3DMetalApple's Game Porting Toolkit | Reported | 1 report |
No dated Highball run yet. When one lands it records the renderer, the engine build and the macOS version it was seen on — which is what stops a verdict quietly rotting. Send one.
Notes
Reported perfect on an M1 with D3DMetal.
Known issues
DualSense controller not recognized by the game (an Xbox style XInput pad works)
What helps use an XInput pad, or start the game through Steam with Steam Input on (a non-Steam shortcut in the environment's Steam)
Why not diagnosed
Provenance
Reported by udance4ever (highball-db#865, 2026-11-01), Apple M1, macOS 27.2, Highball 0.10.23, engine x64-sikarugir10.0_6-r28, D3DMetal, rated 5 of 5 after 9 minutes, the GOG copy. Not verified by the maintainer.
Before installing anything, it is worth checking whether the game already ships a native Mac build.
Common questions
Does Conarium work on Mac?
Conarium has no native Mac build, but it is reported to run on Apple Silicon through Highball, a free open-source compatibility layer. This comes from community reports rather than a Highball test run, so treat it as a reasonable expectation rather than a guarantee.
Contribute a result
This page is generated from an open database. If you have run Conarium on Apple Silicon, working or not, a report takes a minute and fills in the empty rows above. Send a report, or read how the data is put together.