Which renderer to use
Highball can run each game through three different Direct3D translation layers. This is what the database knows for this title — empty rows are open questions, not failures.
| Renderer | Verdict | Evidence |
|---|---|---|
| DXVKDirect3D 9-11 over Vulkan | Untested | no report yet — send one |
| DXMTDirect3D 11 over Metal | Untested | no report yet — send one |
| D3DMetalApple's Game Porting Toolkit | Reported | community reports |
No dated Highball run yet. When one lands it records the renderer, the engine build and the macOS version it was seen on — which is what stops a verdict quietly rotting. Send one.
Notes
Playable. M4: ~17 fps avg, 1920x1200 Steam Deck preset + FSR 2.1. M5: 60-82 fps in gameplay (Metal HUD; the built-in benchmark's summary under-reads because of first-frames shader compilation), fullscreen 1920x1200, FSR 2.1 Balanced, ray-traced local shadows ON. Mandatory: Advertise AVX ON (engine crashes at launch otherwise); Steam launch option --launcher-skip (REDlauncher fails on OpenGL context / libEGL.dll); Steam Overlay OFF (black screen). Fullscreen beats borderless for frame pacing. First runs stutter while shaders compile, then settle. See recipe cyberpunk-2077.
One-click setup
Highball ships a recipe for Cyberpunk 2077: open the game in your Library and apply it. The recipe carries the tested renderer and any per-game fixes, so you don't have to reproduce them by hand. Read the recipe.
Provenance
user reports on Highball (highball-db#2 M4, #3 M5, OdynOOb), wine-10.0 Sikarugir r6; previously community consensus (AppleGamingWiki / r-macgaming)
Before installing anything, it is worth checking whether the game already ships a native Mac build.
Common questions
Does Cyberpunk 2077 work on Mac?
Yes. Steam, Mac App Store, GOG, Epic ships a native macOS build, which will beat running the Windows version through any compatibility layer. The Ultimate Edition has a native Apple Silicon build (macOS 15.5, M1, 16 GB RAM) released 17 July 2025. It will beat the Windows build through a translation layer.
Which renderer should I use for Cyberpunk 2077?
D3DMetal. Highball can translate Direct3D through DXVK, DXMT or Apple's D3DMetal, and the right choice varies by game. The database records D3DMetal for Cyberpunk 2077, and applying the Cyberpunk 2077 recipe sets it for you.
Is there a one-click setup for Cyberpunk 2077?
Yes. Highball ships a recipe for Cyberpunk 2077 that sets the tested renderer and any per-game fixes. Open the game in your Library and apply it.
Contribute a result
This page is generated from an open database. If you have run Cyberpunk 2077 on Apple Silicon, working or not, a report takes a minute and fills in the empty rows above. Send a report, or read how the data is put together.