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Dark Souls III on Mac

Reported working by the community, not yet run by Highball, using the DXMT renderer. Community consensus (AppleGamingWiki, r/macgaming); unverified by Highball.

no dated Highball run yet Steam 374320

Which renderer to use

Highball can run each game through three different Direct3D translation layers. This is what the database knows for this title — empty rows are open questions, not failures.

RendererVerdictEvidence
DXVKDirect3D 9-11 over VulkanUntestedno report yet — send one
DXMTDirect3D 11 over MetalReportedcommunity reports
D3DMetalApple's Game Porting ToolkitUntestedno report yet — send one

No dated Highball run yet. When one lands it records the renderer, the engine build and the macOS version it was seen on — which is what stops a verdict quietly rotting. Send one.

Notes

works offline; anti-cheat softban risk online

Provenance

community consensus (AppleGamingWiki / r-macgaming / MacPlay), unverified by Highball

Before installing anything, it is worth checking whether the game already ships a native Mac build.

Common questions

Does Dark Souls III work on Mac?

Dark Souls III has no native Mac build, but it is reported to run on Apple Silicon through Highball, a free open-source compatibility layer. This comes from community reports rather than a Highball test run, so treat it as a reasonable expectation rather than a guarantee.

Which renderer should I use for Dark Souls III?

DXMT. Highball can translate Direct3D through DXVK, DXMT or Apple's D3DMetal, and the right choice varies by game. The database records DXMT for Dark Souls III. Set it in the bottle's settings before you launch.

Contribute a result

This page is generated from an open database. If you have run Dark Souls III on Apple Silicon, working or not, a report takes a minute and fills in the empty rows above. Send a report, or read how the data is put together.

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