Which renderer to use
Highball can run each game through three different Direct3D translation layers. This is what the database knows for this title — empty rows are open questions, not failures.
| Renderer | Verdict | Evidence |
|---|---|---|
| DXVKDirect3D 9-11 over Vulkan | Reported | 1 report |
| DXMTDirect3D 11 over Metal | Untested | no report yet — send one |
| D3DMetalApple's Game Porting Toolkit | Untested | no report yet — send one |
No dated Highball run yet. When one lands it records the renderer, the engine build and the macOS version it was seen on — which is what stops a verdict quietly rotting. Send one.
Notes
Reported playable on the default engine with DXVK after a two-minute session, the one problem named being a crash when quitting the game. Nothing was measured here.
Known issues
Crashes on exit (reported on an M1 Pro, macOS 26.7, DXVK, engine r28)
What helps none known
Why not measured
Provenance
Reported by flacknabe-cpu (highball-db#611, 2026-10-21), Apple M1 Pro, macOS 26.7, Highball 0.10.22, engine x64-sikarugir10.0_6-r28, DXVK environment, msync, Metal HUD on, frame cap 60, recipes steam, vcrun2022 and fakejapanese, rated 4 of 5 after 2 minutes. Not verified by the maintainer.
Before installing anything, it is worth checking whether the game already ships a native Mac build.
Common questions
Does Darksiders Warmastered Edition work on Mac?
Darksiders Warmastered Edition has no native Mac build, but it is reported to run on Apple Silicon through Highball, a free open-source compatibility layer. This comes from community reports rather than a Highball test run, so treat it as a reasonable expectation rather than a guarantee.
Contribute a result
This page is generated from an open database. If you have run Darksiders Warmastered Edition on Apple Silicon, working or not, a report takes a minute and fills in the empty rows above. Send a report, or read how the data is put together.