Which renderer to use
Highball can run each game through three different Direct3D translation layers. This is what the database knows for this title — empty rows are open questions, not failures.
| Renderer | Verdict | Evidence |
|---|---|---|
| DXVKDirect3D 9-11 over Vulkan | Untested | no report yet — send one |
| DXMTDirect3D 11 over Metal | Reported | 1 report |
| D3DMetalApple's Game Porting Toolkit | Untested | no report yet — send one |
No dated Highball run yet. When one lands it records the renderer, the engine build and the macOS version it was seen on — which is what stops a verdict quietly rotting. Send one.
Notes
Plays on an M5 Pro with DXMT on the Wine 11 engine r30 at 60 fps once the four intro videos are moved out of BendGame/Content/Movies (highball-db#1139). Steam's Verify files and game updates put them back. Untested here: disabling Media Foundation (mfplat) for DaysGone.exe made other Unreal games skip their videos (Fort Solis), and a DLL override is something a recipe can set. The game has no FSR or DLSS, render scale 80% with a 60 fps cap works best on a 120 Hz display.
Known issues
Freezes on a still frame at start, with sound playing but the picture never changing (M5 Pro, Wine 11 r30, DXMT)
What helps move ps_studios.mp4, bend_studio.mp4, sie_presents.mp4 and Climax_2024_Ident_wAudio.mp4 out of Days Gone/BendGame/Content/Movies. They are logo intros only, and Verify files or an update puts them back (highball-db#1139, credit Clemens00505)
Why by the reporter's reading of the log, Wine's GStreamer can't play the four H.264 intro videos (gst_caps_is_fixed assertion). Not measured here
Occasional minor stutter at a 60 fps cap (M5 Pro, Wine 11 r30, DXMT)
What helps none known
Why not diagnosed
Provenance
Reported by Clemens00505 (highball-db#1139, 2026-11-10), Apple M5 Pro, macOS 27.2.1, Highball 0.10.26, engine x64-crossover26.3-r30, DXMT, rated 3 of 5 after 12 minutes: into the open world at 60 fps locked by the Metal HUD at 1728x1117, render scale 80% and a 60 fps cap, with occasional minor stutter. Without a workaround it freezes on a still frame at start, with the sound and then the menu sounds playing but the picture never changing. Moving the four intro videos out of BendGame/Content/Movies (ps_studios.mp4, bend_studio.mp4, sie_presents.mp4 and Climax_2024_Ident_wAudio.mp4, logos only) gets past it. The reporter reads the cause in the log as Wine's GStreamer failing to play these H.264 videos (a gst_caps_is_fixed assertion). WINE_DO_NOT_CREATE_DXGI_DEVICE_MANAGER=1 was set while testing, not known to be needed. Not verified by the maintainer.
Before installing anything, it is worth checking whether the game already ships a native Mac build.
Common questions
Does Days Gone work on Mac?
Days Gone has no native Mac build, but it is reported to run on Apple Silicon through Highball, a free open-source compatibility layer. This comes from community reports rather than a Highball test run, so treat it as a reasonable expectation rather than a guarantee.
Contribute a result
This page is generated from an open database. If you have run Days Gone on Apple Silicon, working or not, a report takes a minute and fills in the empty rows above. Send a report, or read how the data is put together.