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Community

Dead Island 2 on Mac

Reported working by the community, not yet run by Highball, using the D3DMetal renderer. Community consensus (AppleGamingWiki, r/macgaming); unverified by Highball.

no dated Highball run yet Steam 934700

Which renderer to use

Highball can run each game through three different Direct3D translation layers. This is what the database knows for this title — empty rows are open questions, not failures.

RendererVerdictEvidence
DXVKDirect3D 9-11 over VulkanUntestedno report yet — send one
DXMTDirect3D 11 over MetalUntestedno report yet — send one
D3DMetalApple's Game Porting ToolkitReportedcommunity reports

No dated Highball run yet. When one lands it records the renderer, the engine build and the macOS version it was seen on — which is what stops a verdict quietly rotting. Send one.

Notes

Dead Island 2 needs DirectX 12 (Steam lists DirectX version 12), so this page has Play pick D3DMetal, Apple's DirectX 12 layer. A player on an M1 Pro reached the menu in DXVK mode, where DirectX 12 has no proper path, and the game then quit. On D3DMetal the same player got to the opening copyright screen, where the game stopped with its music still playing (highball#451, 2026-10-23). Whether it was still building shaders there is not known. Nothing was measured here.

Known issues

Provenance

Reported by b3cookie (highball#451, 2026-10-22), Apple M1 Pro, macOS 26.5.2, Highball 0.10.22, engine x64-sikarugir10.0_6-r28, DXVK: smooth to the menu, then the game quits. Not verified by the maintainer.

Before installing anything, it is worth checking whether the game already ships a native Mac build.

Common questions

Does Dead Island 2 work on Mac?

Dead Island 2 has no native Mac build, but it is reported to run on Apple Silicon through Highball, a free open-source compatibility layer. This comes from community reports rather than a Highball test run, so treat it as a reasonable expectation rather than a guarantee.

Which renderer should I use for Dead Island 2?

D3DMetal. Highball can translate Direct3D through DXVK, DXMT or Apple's D3DMetal, and the right choice varies by game. The database records D3DMetal for Dead Island 2. Highball uses it automatically when the game has a row; to set it by hand, open Settings, then Environments.

Contribute a result

This page is generated from an open database. If you have run Dead Island 2 on Apple Silicon, working or not, a report takes a minute and fills in the empty rows above. Send a report, or read how the data is put together.

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