Which renderer to use
Highball can run each game through three different Direct3D translation layers. This is what the database knows for this title — empty rows are open questions, not failures.
| Renderer | Verdict | Evidence |
|---|---|---|
| DXVKDirect3D 9-11 over Vulkan | Untested | no report yet — send one |
| DXMTDirect3D 11 over Metal | Reported | named in upstream release notes |
| D3DMetalApple's Game Porting Toolkit | Untested | no report yet — send one |
No dated Highball run yet. When one lands it records the renderer, the engine build and the macOS version it was seen on — which is what stops a verdict quietly rotting. Send one.
Notes
MetalFX temporal scaler output fixed
Provenance
DXMT changelog v0.73 (github.com/3Shain/dxmt/releases)
Before installing anything, it is worth checking whether the game already ships a native Mac build.
Common questions
Does Deadlock work on Mac?
Deadlock has no native Mac build, but it is reported to run on Apple Silicon through Highball, a free open-source compatibility layer. It is named as working or fixed in upstream release notes. Highball has not run it, so treat this as a strong report rather than a verified result.
Which renderer should I use for Deadlock?
DXMT. Highball can translate Direct3D through DXVK, DXMT or Apple's D3DMetal, and the right choice varies by game. The database records DXMT for Deadlock. Set it in the bottle's settings before you launch.
Contribute a result
This page is generated from an open database. If you have run Deadlock on Apple Silicon, working or not, a report takes a minute and fills in the empty rows above. Send a report, or read how the data is put together.