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Reported upstream

Deadlock on Mac

Reported working upstream, not yet run by Highball, using the DXMT renderer. Named in upstream release notes as working or fixed; not yet verified by Highball.

no dated Highball run yet Steam 1422450

Which renderer to use

Highball can run each game through three different Direct3D translation layers. This is what the database knows for this title — empty rows are open questions, not failures.

RendererVerdictEvidence
DXVKDirect3D 9-11 over VulkanUntestedno report yet — send one
DXMTDirect3D 11 over MetalReportednamed in upstream release notes
D3DMetalApple's Game Porting ToolkitUntestedno report yet — send one

No dated Highball run yet. When one lands it records the renderer, the engine build and the macOS version it was seen on — which is what stops a verdict quietly rotting. Send one.

Notes

DXMT's changelog lists the MetalFX temporal scaler output as fixed. A report has a full standard match playable on DXMT on an M5 Pro, with two costs: about ten minutes of shader compilation before the game stops stuttering, and audio crackle, which that player fixed by setting the Mac's output to 88.2 kHz in Audio MIDI Setup. A second M5 Pro report (19 minutes on DXMT) says it runs very well and only runs warm.

Known issues

Anti-cheat present: VAC. anti-cheat present; Linux/Proton support does not extend to macOS — userspace path works for some titles See how anti-cheat works on Mac.

Provenance

DXMT changelog v0.73 (github.com/3Shain/dxmt/releases). playX18 (highball-db#243, 2026-09-28): rated 4, playable with minor issues, Apple M5 Pro, macOS 27.0, DXMT, a full standard match played; engine and Highball version not stated. Hetens (highball-db#387, 2026-10-08): rated 4 after 19 minutes, Apple M5 Pro, macOS 27.0.1, Highball 0.10.3, engine x64-sikarugir10.0_6-r19, DXMT, "temperatures on the higher side but still very good".

Before installing anything, it is worth checking whether the game already ships a native Mac build.

Common questions

Does Deadlock work on Mac?

Deadlock has no native Mac build, but it is reported to run on Apple Silicon through Highball, a free open-source compatibility layer. It is named as working or fixed in upstream release notes. Highball has not run it, so treat this as a strong report rather than a verified result.

Which renderer should I use for Deadlock?

DXMT. Highball can translate Direct3D through DXVK, DXMT or Apple's D3DMetal, and the right choice varies by game. The database records DXMT for Deadlock. Highball uses it automatically when the game has a row; to set it by hand, open Settings, then Environments.

Contribute a result

This page is generated from an open database. If you have run Deadlock on Apple Silicon, working or not, a report takes a minute and fills in the empty rows above. Send a report, or read how the data is put together.

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