Highball Download

Highball › Database › Death Stranding

Community

Death Stranding on Mac

Reported working by the community, not yet run by Highball, using the D3DMetal renderer. Community consensus (AppleGamingWiki, r/macgaming); unverified by Highball.

no dated Highball run yet Steam 1190460
There is a native Mac build. A native Director's Cut exists on the Mac App Store (macOS 13.3, M1 or later), but it is a separate purchase: a Steam copy will not launch it. It is on Mac App Store only . A native build runs straight on Metal with nothing translating in between, so it will beat anything on this page. Other games in the same situation.

Which renderer to use

Highball can run each game through three different Direct3D translation layers. This is what the database knows for this title — empty rows are open questions, not failures.

RendererVerdictEvidence
DXVKDirect3D 9-11 over VulkanUntestedno report yet — send one
DXMTDirect3D 11 over MetalUntestedno report yet — send one
D3DMetalApple's Game Porting ToolkitReportedcommunity reports

No dated Highball run yet. When one lands it records the renderer, the engine build and the macOS version it was seen on — which is what stops a verdict quietly rotting. Send one.

Notes

DirectX 12, so D3DMetal. The game refuses to start without AVX ("Death Stranding requires a CPU with AVX support", highball#107 on an M5), which Rosetta hides unless asked, so the recipe advertises it to the game. Confirmed by the reporter on an M5 with Highball 0.9.19. A second perfect report, 74 minutes on D3DMetal on an M5 with the death-stranding recipe.

Known issues

One-click setup

Highball ships a recipe for Death Stranding: open the game in your Library and apply it. The recipe carries the tested renderer and any per-game fixes, so you don't have to reproduce them by hand. Read the recipe.

Provenance

Reported working by detnarrrrrrrrr (highball#107, 2026-09-15), Apple M5, macOS 26.6.2, Highball 0.9.19, Epic copy, D3DMetal with AVX advertised. Not verified by the maintainer. ppapantoniou (highball-db#313, 2026-10-04), Apple M5, macOS 27.2 as written, Highball 0.10.4, engine x64-sikarugir10.0_6-r19, D3DMetal with AVX advertised, Windows 11 set in the environment, with the death-stranding and controller recipes, rated 5 of 5 after 74 minutes.

Before installing anything, it is worth checking whether the game already ships a native Mac build.

Common questions

Does Death Stranding work on Mac?

Yes. Mac App Store only ships a native macOS build, which will beat running the Windows version through any compatibility layer. A native Director's Cut exists on the Mac App Store (macOS 13.3, M1 or later), but it is a separate purchase: a Steam copy will not launch it.

Which renderer should I use for Death Stranding?

D3DMetal. Highball can translate Direct3D through DXVK, DXMT or Apple's D3DMetal, and the right choice varies by game. The database records D3DMetal for Death Stranding, and applying the Death Stranding recipe sets it for you.

Is there a one-click setup for Death Stranding?

Yes. Highball ships a recipe for Death Stranding that sets the tested renderer and any per-game fixes. Open the game in your Library and apply it.

Contribute a result

This page is generated from an open database. If you have run Death Stranding on Apple Silicon, working or not, a report takes a minute and fills in the empty rows above. Send a report, or read how the data is put together.

Download Highball