Which renderer to use
Highball can run each game through three different Direct3D translation layers. This is what the database knows for this title — empty rows are open questions, not failures.
| Renderer | Verdict | Evidence |
|---|---|---|
| DXVKDirect3D 9-11 over Vulkan | Untested | no report yet — send one |
| DXMTDirect3D 11 over Metal | Reported | 1 report |
| D3DMetalApple's Game Porting Toolkit | Untested | no report yet — send one |
No dated Highball run yet. When one lands it records the renderer, the engine build and the macOS version it was seen on — which is what stops a verdict quietly rotting. Send one.
Notes
Reported perfect on the default engine with DXMT on an M2 after a 35-minute session, started from the game's own launcher, not Steam. Nothing was measured here.
Provenance
Reported by miighz (highball-db#682, 2026-10-25), Apple M2, macOS 26.6.2, Highball 0.10.22, engine x64-sikarugir10.0_6-r28, DXMT environment, msync, rated 5 of 5 after a 35-minute session through its own launcher (RemasteredLauncherAlpha). Not verified by the maintainer.
Before installing anything, it is worth checking whether the game already ships a native Mac build.
Common questions
Does Drift City Remastered work on Mac?
Drift City Remastered has no native Mac build, but it is reported to run on Apple Silicon through Highball, a free open-source compatibility layer. This comes from community reports rather than a Highball test run, so treat it as a reasonable expectation rather than a guarantee.
Contribute a result
This page is generated from an open database. If you have run Drift City Remastered on Apple Silicon, working or not, a report takes a minute and fills in the empty rows above. Send a report, or read how the data is put together.