Which renderer to use
Highball can run each game through three different Direct3D translation layers. This is what the database knows for this title — empty rows are open questions, not failures.
| Renderer | Verdict | Evidence |
|---|---|---|
| DXVKDirect3D 9-11 over Vulkan | Untested | no report yet — send one |
| DXMTDirect3D 11 over Metal | Untested | no report yet — send one |
| D3DMetalApple's Game Porting Toolkit | Untested | no report yet — send one |
No dated Highball run yet. When one lands it records the renderer, the engine build and the macOS version it was seen on — which is what stops a verdict quietly rotting. Send one.
Notes
Did not launch on DXMT or DXVK for the one report so far (September, engine unknown). Not diagnosed, and not tried on a current engine or on D3DMetal.
Known issues
Does not launch (DXMT and DXVK)
What helps none known. Untested: D3DMetal and current engines
Why not diagnosed (no log)
Provenance
Reported by joeyfigaro (highball-db#77, 2026-09-16), Apple M4 Pro, macOS 26.6.2, Highball version and engine not given: does not launch, on DXMT or on DXVK. No log came with it, and the thread closed after a month without a reply (2026-10-19). Not verified by the maintainer.
Before installing anything, it is worth checking whether the game already ships a native Mac build.
Common questions
Does Enshrouded work on Mac?
Enshrouded has no native Mac build, but it is reported to run on Apple Silicon through Highball, a free open-source compatibility layer. This comes from community reports rather than a Highball test run, so treat it as a reasonable expectation rather than a guarantee.
Contribute a result
This page is generated from an open database. If you have run Enshrouded on Apple Silicon, working or not, a report takes a minute and fills in the empty rows above. Send a report, or read how the data is put together.