Which renderer to use
Highball can run each game through three different Direct3D translation layers. This is what the database knows for this title — empty rows are open questions, not failures.
| Renderer | Verdict | Evidence |
|---|---|---|
| DXVKDirect3D 9-11 over Vulkan | Reported | 1 report |
| DXMTDirect3D 11 over Metal | Untested | no report yet — send one |
| D3DMetalApple's Game Porting Toolkit | Untested | no report yet — send one |
No dated Highball run yet. When one lands it records the renderer, the engine build and the macOS version it was seen on — which is what stops a verdict quietly rotting. Send one.
Notes
EA's FIFA 19, not on Steam (Steam's store search finds no FIFA 19). Rated playable with workarounds on an M1 with DXVK on the default engine (r28) in a nine minute session, with no workaround named.
Provenance
Reported by seakhong137 (highball-db#1110, 2026-11-09), Apple M1, macOS 27.2, Highball 0.10.23, engine x64-sikarugir10.0_6-r28, DXVK, rated 3 of 5 after 9 minutes: nothing stated about the workaround. Not verified by the maintainer.
Before installing anything, it is worth checking whether the game already ships a native Mac build.
Common questions
Does FIFA 19 work on Mac?
FIFA 19 has no native Mac build, but it is reported to run on Apple Silicon through Highball, a free open-source compatibility layer. This comes from community reports rather than a Highball test run, so treat it as a reasonable expectation rather than a guarantee.
Contribute a result
This page is generated from an open database. If you have run FIFA 19 on Apple Silicon, working or not, a report takes a minute and fills in the empty rows above. Send a report, or read how the data is put together.