Which renderer to use
Highball can run each game through three different Direct3D translation layers. This is what the database knows for this title — empty rows are open questions, not failures.
| Renderer | Verdict | Evidence |
|---|---|---|
| DXVKDirect3D 9-11 over Vulkan | Untested | no report yet — send one |
| DXMTDirect3D 11 over Metal | Untested | no report yet — send one |
| D3DMetalApple's Game Porting Toolkit | Reported | 1 report |
No dated Highball run yet. When one lands it records the renderer, the engine build and the macOS version it was seen on — which is what stops a verdict quietly rotting. Send one.
Notes
Reported playable on an M1 Max with D3DMetal on low graphics.
Known issues
The game doesn't run until AVX is advertised
What helps turn on Advertise AVX to games in the environment's Settings, Compatibility
Why the game asks for AVX
Provenance
Reported by ulayera (highball-db#855, 2026-11-01), Apple M1 Max, macOS 27.2, Highball 0.10.22, engine x64-crossover26.3-r27, D3DMetal by the report (the environment's mode is DXMT), rated 3 of 5 after 2 minutes: about 20 minutes in an earlier session as well. Not verified by the maintainer.
Before installing anything, it is worth checking whether the game already ships a native Mac build.
Common questions
Does FINAL FANTASY VII REBIRTH work on Mac?
FINAL FANTASY VII REBIRTH has no native Mac build, but it is reported to run on Apple Silicon through Highball, a free open-source compatibility layer. This comes from community reports rather than a Highball test run, so treat it as a reasonable expectation rather than a guarantee.
Contribute a result
This page is generated from an open database. If you have run FINAL FANTASY VII REBIRTH on Apple Silicon, working or not, a report takes a minute and fills in the empty rows above. Send a report, or read how the data is put together.