Which renderer to use
Highball can run each game through three different Direct3D translation layers. This is what the database knows for this title — empty rows are open questions, not failures.
| Renderer | Verdict | Evidence |
|---|---|---|
| DXVKDirect3D 9-11 over Vulkan | Untested | no report yet — send one |
| DXMTDirect3D 11 over Metal | Untested | no report yet — send one |
| D3DMetalApple's Game Porting Toolkit | Reported | 1 report |
No dated Highball run yet. When one lands it records the renderer, the engine build and the macOS version it was seen on — which is what stops a verdict quietly rotting. Send one.
Notes
Plays on an M5 Pro on the Wine 11 engine r30 with D3DMetal at a steady 60 fps (capped) with FSR 3.1.4 and the High preset (highball-db#1141). Turn on Advertise AVX, or the game refuses to start with an F16C CPU error. Use FSR, not DLSS: with DLSS (MetalFX) the GPU times out and the game freezes. Single player only so far, the Legends online mode is untested.
Known issues
Refuses to start with an F16C CPU error (M5 Pro, Wine 11 r30)
What helps turn on Advertise AVX to games in the environment's settings (highball-db#1141, credit Clemens00505)
Why not measured here. Rosetta shows AVX and the newer CPU features to games only when asked, and asking fixed it
Stutters, then freezes in game with Upscale Method set to DLSS (MetalFX) (M5 Pro, Wine 11 r30, D3DMetal)
What helps use FSR 3.1.4 instead, which gives no GPU errors (highball-db#1141)
Why the log shows GPU timeout errors right after MetalFX starts, then the GPU ignoring the game's work. Not measured here
A No installed graphics card detected box at launch (M5 Pro, Wine 11 r30)
What helps click OK, the game runs fine after it
Why not diagnosed
Provenance
Reported by Clemens00505 (highball-db#1141, 2026-11-10), Apple M5 Pro, macOS 27.2.1, Highball 0.10.26, engine x64-crossover26.3-r30, D3DMetal by the report (the environment's mode is DXMT), rated 4 of 5 after 21 minutes: in the open world at a steady 60 fps (capped) at 1728x1117 with FSR 3.1.4 and the High preset. AVX must be advertised or the game refuses to start with an F16C CPU error. A harmless No installed graphics card detected box shows at launch, OK goes on. With Upscale Method set to DLSS (MetalFX) it stutters and then freezes, and the log repeats kIOGPUCommandBufferCallbackErrorTimeout right after MetalFX starts, then Ignored (for causing prior/excessive GPU errors). FSR 3.1.4 gives no GPU errors. The game has only Direct3D 12, which DXMT doesn't serve, so Highball hands it to D3DMetal. Not verified by the maintainer.
Before installing anything, it is worth checking whether the game already ships a native Mac build.
Common questions
Does Ghost of Tsushima DIRECTOR'S CUT work on Mac?
Ghost of Tsushima DIRECTOR'S CUT has no native Mac build, but it is reported to run on Apple Silicon through Highball, a free open-source compatibility layer. This comes from community reports rather than a Highball test run, so treat it as a reasonable expectation rather than a guarantee.
Contribute a result
This page is generated from an open database. If you have run Ghost of Tsushima DIRECTOR'S CUT on Apple Silicon, working or not, a report takes a minute and fills in the empty rows above. Send a report, or read how the data is put together.