Which renderer to use
Highball can run each game through three different Direct3D translation layers. This is what the database knows for this title — empty rows are open questions, not failures.
| Renderer | Verdict | Evidence |
|---|---|---|
| DXVKDirect3D 9-11 over Vulkan | Untested | no report yet — send one |
| DXMTDirect3D 11 over Metal | Untested | no report yet — send one |
| D3DMetalApple's Game Porting Toolkit | Reported | 1 report |
No dated Highball run yet. When one lands it records the renderer, the engine build and the macOS version it was seen on — which is what stops a verdict quietly rotting. Send one.
Notes
Taken to be the Steam release (1475810). Reported perfect on an M5 Pro with D3DMetal on the Wine 11 engine r30 in a 13 minute session, so it covers the start only.
Provenance
Reported by genodf (highball-db#1161, 2026-11-11), Apple M5 Pro, macOS 27.2.1, Highball 0.10.27, engine x64-crossover26.3-r30, D3DMetal, rated 5 of 5 after 13 minutes: the report gives no Steam id, so the copy isn't stated. The environment has sync off and also carries other games' recipes. Not verified by the maintainer.
Before installing anything, it is worth checking whether the game already ships a native Mac build.
Common questions
Does Ghostwire: Tokyo work on Mac?
Ghostwire: Tokyo has no native Mac build, but it is reported to run on Apple Silicon through Highball, a free open-source compatibility layer. This comes from community reports rather than a Highball test run, so treat it as a reasonable expectation rather than a guarantee.
Contribute a result
This page is generated from an open database. If you have run Ghostwire: Tokyo on Apple Silicon, working or not, a report takes a minute and fills in the empty rows above. Send a report, or read how the data is put together.