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God of War Ragnarök on Mac

Reported working by the community, not yet run by Highball, using the D3DMetal renderer. Community consensus (AppleGamingWiki, r/macgaming); unverified by Highball.

no dated Highball run yet Steam 2322010 1 community report

Which renderer to use

Highball can run each game through three different Direct3D translation layers. This is what the database knows for this title — empty rows are open questions, not failures.

RendererVerdictEvidence
DXVKDirect3D 9-11 over VulkanUntestedno report yet — send one
DXMTDirect3D 11 over MetalUntestedno report yet — send one
D3DMetalApple's Game Porting ToolkitReported1 report

No dated Highball run yet. When one lands it records the renderer, the engine build and the macOS version it was seen on — which is what stops a verdict quietly rotting. Send one.

Notes

Reported running on the Wine 11 engine (x64-crossover26.3-r27) with the environment on D3DMetal and AVX advertised, which the game needs: without it the game stops at launch asking for AVX2, F16C and FMA. On the default engine (x64-sikarugir10.0_6-r28) with D3DMetal it showed a black screen for about two minutes and crashed, after CheckFeatureSupport queries that D3DMetal did not handle (0xc06d007e). The reporter also set D3DM_ENABLE_METALFX=1 and DXMT_ENABLE_NVEXT=1, which were not shown to matter, and installed the engine with the command-line tool, while the environment's Advanced, Engine picker offers the same Wine 11 engine. The game is DirectX 12 only. No session length or frame rate was given and nothing was measured here.

Known issues

Provenance

Reported by Jessebnda (highball-db#596, 2026-10-20), Apple M5 Pro, macOS 26.6.2, Highball 0.10.22, engine x64-crossover26.3-r27, D3DMetal environment, msync, AVX advertised, rated 3 of 5 (playable with workarounds). Not verified by the maintainer.

Before installing anything, it is worth checking whether the game already ships a native Mac build.

Common questions

Does God of War Ragnarök work on Mac?

God of War Ragnarök has no native Mac build, but it is reported to run on Apple Silicon through Highball, a free open-source compatibility layer. This comes from community reports rather than a Highball test run, so treat it as a reasonable expectation rather than a guarantee.

Which renderer should I use for God of War Ragnarök?

D3DMetal. Highball can translate Direct3D through DXVK, DXMT or Apple's D3DMetal, and the right choice varies by game. The database records D3DMetal for God of War Ragnarök. Highball uses it automatically when the game has a row; to set it by hand, open Settings, then Environments.

Contribute a result

This page is generated from an open database. If you have run God of War Ragnarök on Apple Silicon, working or not, a report takes a minute and fills in the empty rows above. Send a report, or read how the data is put together.

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