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Grand Theft Auto IV: The Complete Edition on Mac

Reported working by the community, not yet run by Highball, using the DXVK renderer. Community consensus (AppleGamingWiki, r/macgaming); unverified by Highball.

no dated Highball run yet Steam 12210 4 community reports

Which renderer to use

Highball can run each game through three different Direct3D translation layers. This is what the database knows for this title — empty rows are open questions, not failures.

RendererVerdictEvidence
DXVKDirect3D 9-11 over VulkanReported1 report
DXMTDirect3D 11 over MetalUntestedno report yet — send one
D3DMetalApple's Game Porting ToolkitUntestedno report yet — send one

No dated Highball run yet. When one lands it records the renderer, the engine build and the macOS version it was seen on — which is what stops a verdict quietly rotting. Send one.

Notes

Reported playable twice: 55 minutes on Wine's own Direct3D (M4 Pro, engine r3) and 60 minutes on an M4 with the environment on DXVK (engine r17). The second report saw black line segments flicker in a grid across the picture on Wine's Direct3D, which the game's Definition and Shadow settings did not change, brief stutter when turning the camera until -availablevidmem 4000 was added to the game's launch options, and a DualSense that the game only saw after the two WineBus values Highball's Controllers through SDL tweak sets. The row now points at DXVK, the mode of the longer and more detailed report, for a 2008 Direct3D 9 game. Needs the Rockstar Games Launcher for sign-in on Steam. A 9 minute report on an M5 with the CrossOver based engine rated it playable with workarounds, usually smooth with frequent stutters, once it was installed in the environment that has the Rockstar Games Launcher. No measurement here yet.

Known issues

Provenance

Reported by Bipolaire (highball-db#108, 2026-09-17), Apple M4 Pro, macOS 27.2 as entered, Highball 0.9.19, engine x64-sikarugir10.0_6-r3, Wine's Direct3D, rated 4 of 5 (playable, minor issues) after 55 minutes. Michael-Liendo (highball-db#280, 2026-10-02), Apple M4, macOS 27.0, Highball 0.10.2, engine x64-sikarugir10.0_6-r17, the environment on DXVK, rated 4 of 5 after 60 minutes. Not verified by the maintainer. Yas1ne (highball-db#853, 2026-11-01), Apple M4 Pro, macOS 26.6.2, Highball 0.10.22, engine x64-crossover26.3-r9, WineD3D by the report (the environment's mode is DXMT), rated 5 of 5 after 1 minutes: a one minute look. ake6ck (highball-db#969, 2026-11-04), Apple M5, macOS 26.6, Highball 0.10.23, engine x64-crossover26.3-r29, DXVK by the report (the environment's mode is DXMT), rated 3 of 5 after 9 minutes: usually smooth with frequent stutters. It only booted once installed in the environment that has the Rockstar Games Launcher (recipes rockstar, steam and vcrun2022), with DXMT_ALLOW_CROSS_PROCESS_SWAPCHAIN=1 set.

Before installing anything, it is worth checking whether the game already ships a native Mac build.

Common questions

Does Grand Theft Auto IV: The Complete Edition work on Mac?

Grand Theft Auto IV: The Complete Edition has no native Mac build, but it is reported to run on Apple Silicon through Highball, a free open-source compatibility layer. This comes from community reports rather than a Highball test run, so treat it as a reasonable expectation rather than a guarantee.

Which renderer should I use for Grand Theft Auto IV: The Complete Edition?

DXVK. Highball can translate Direct3D through DXVK, DXMT or Apple's D3DMetal, and the right choice varies by game. The database records DXVK for Grand Theft Auto IV: The Complete Edition. Highball uses it automatically when the game has a row; to set it by hand, open Settings, then Environments.

Contribute a result

This page is generated from an open database. If you have run Grand Theft Auto IV: The Complete Edition on Apple Silicon, working or not, a report takes a minute and fills in the empty rows above. Send a report, or read how the data is put together.

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