Which renderer to use
Highball can run each game through three different Direct3D translation layers. This is what the database knows for this title — empty rows are open questions, not failures.
| Renderer | Verdict | Evidence |
|---|---|---|
| DXVKDirect3D 9-11 over Vulkan | Untested | no report yet — send one |
| DXMTDirect3D 11 over Metal | Untested | no report yet — send one |
| D3DMetalApple's Game Porting Toolkit | Untested | no report yet — send one |
No dated Highball run yet. When one lands it records the renderer, the engine build and the macOS version it was seen on — which is what stops a verdict quietly rotting. Send one.
Notes
Reported playable for about two hours on an M5 Ultra with the environment on D3DMetal. The game's resolution did not scale until Emulate display mode changes was turned on in the game's settings in Highball.
Known issues
The game's resolution does not scale to the screen
What helps turn on Emulate display mode changes for the game in Highball
Why not diagnosed
Provenance
Reported by drengy (highball-db#466, 2026-10-12), Apple M5 Ultra, macOS 27.2, Highball 0.10.14, engine x64-sikarugir10.0_6-r24, the environment on D3DMetal with Retina pixels at 100%, rated 4 of 5 after 117 minutes. Not verified by the maintainer.
Before installing anything, it is worth checking whether the game already ships a native Mac build.
Common questions
Does Grim Dawn work on Mac?
Grim Dawn has no native Mac build, but it is reported to run on Apple Silicon through Highball, a free open-source compatibility layer. This comes from community reports rather than a Highball test run, so treat it as a reasonable expectation rather than a guarantee.
Contribute a result
This page is generated from an open database. If you have run Grim Dawn on Apple Silicon, working or not, a report takes a minute and fills in the empty rows above. Send a report, or read how the data is put together.