Which renderer to use
Highball can run each game through three different Direct3D translation layers. This is what the database knows for this title — empty rows are open questions, not failures.
| Renderer | Verdict | Evidence |
|---|---|---|
| DXVKDirect3D 9-11 over Vulkan | Reported | 1 report |
| DXMTDirect3D 11 over Metal | Untested | no report yet — send one |
| D3DMetalApple's Game Porting Toolkit | Untested | no report yet — send one |
No dated Highball run yet. When one lands it records the renderer, the engine build and the macOS version it was seen on — which is what stops a verdict quietly rotting. Send one.
Notes
Reported perfect on DXVK on an M5 Pro over 15 minutes. Nothing was measured here. Quitting brings up Wine's crash dialog as the game shuts down, which costs nothing (highball#475).
Known issues
Quitting the game brings up Wine's crash dialog (reported on an M5 Pro, macOS 27.2, DXVK, engine r29, highball#475)
What helps none needed for play, close the dialog
Why hl1mp_win64.exe calls address zero while it shuts down, after play has ended. Not investigated further
Provenance
Reported by Swiss-Mac-User (highball-db#660, 2026-10-24), Apple M5 Pro, macOS 27.2, Highball 0.10.22, engine x64-sikarugir10.0_6-r29, DXVK, sync off, rated 5 of 5 after 15 minutes. Not verified by the maintainer.
Before installing anything, it is worth checking whether the game already ships a native Mac build.
Common questions
Does Half-Life Deathmatch: Source work on Mac?
Half-Life Deathmatch: Source has no native Mac build, but it is reported to run on Apple Silicon through Highball, a free open-source compatibility layer. This comes from community reports rather than a Highball test run, so treat it as a reasonable expectation rather than a guarantee.
Contribute a result
This page is generated from an open database. If you have run Half-Life Deathmatch: Source on Apple Silicon, working or not, a report takes a minute and fills in the empty rows above. Send a report, or read how the data is put together.