Which renderer to use
Highball can run each game through three different Direct3D translation layers. This is what the database knows for this title — empty rows are open questions, not failures.
| Renderer | Verdict | Evidence |
|---|---|---|
| DXVKDirect3D 9-11 over Vulkan | Untested | no report yet — send one |
| DXMTDirect3D 11 over Metal | Untested | no report yet — send one |
| D3DMetalApple's Game Porting Toolkit | Reported | 1 report |
No dated Highball run yet. When one lands it records the renderer, the engine build and the macOS version it was seen on — which is what stops a verdict quietly rotting. Send one.
Notes
Crashes a few seconds into its first loading screen on an M1 (D3DMetal's DirectX 11 at 59.5 fps on that screen, then exit). Beyond: Two Souls, from the same studio's PC ports, runs on DXMT, which is the next mode to try.
Known issues
Crashes a few seconds into the first loading screen (origami in the corner)
What helps none known. Untested: DXMT as the game's mode
Why not diagnosed
Provenance
Reported by udance4ever (highball-db#767, 2026-10-29), Apple M1, macOS 27.0.1, Highball 0.10.22, engine x64-sikarugir10.0_6-r28, D3DMetal with AVX advertised, rated 1 of 5: the origami loading screen shows for under five seconds and the game crashes, on both graphics modes tried. Not verified by the maintainer.
Before installing anything, it is worth checking whether the game already ships a native Mac build.
Common questions
Does Heavy Rain work on Mac?
Heavy Rain has no native Mac build, but it is reported to run on Apple Silicon through Highball, a free open-source compatibility layer. This comes from community reports rather than a Highball test run, so treat it as a reasonable expectation rather than a guarantee.
Contribute a result
This page is generated from an open database. If you have run Heavy Rain on Apple Silicon, working or not, a report takes a minute and fills in the empty rows above. Send a report, or read how the data is put together.