Which renderer to use
Highball can run each game through three different Direct3D translation layers. This is what the database knows for this title — empty rows are open questions, not failures.
| Renderer | Verdict | Evidence |
|---|---|---|
| DXVKDirect3D 9-11 over Vulkan | Untested | no report yet — send one |
| DXMTDirect3D 11 over Metal | Untested | no report yet — send one |
| D3DMetalApple's Game Porting Toolkit | Untested | no report yet — send one |
No dated Highball run yet. When one lands it records the renderer, the engine build and the macOS version it was seen on — which is what stops a verdict quietly rotting. Send one.
Notes
This game has a native macOS version on Steam, so the Mac Steam app runs it directly without Highball. The Windows build was reported playable through Highball at 1080p and 75 Hz, mode not stated, with an occasional keyboard issue. No measurement here yet.
Provenance
Reported by AYDJI (highball-db#106, 2026-09-17), Apple M4, macOS 27.0 as entered, Highball 0.9.6, engine x64-sikarugir10.0_6-r0, graphics mode not stated, rated 4 of 5 (playable, minor issues) at 1080p 75 Hz. Not verified by the maintainer.
Before installing anything, it is worth checking whether the game already ships a native Mac build.
Common questions
Does Hollow Knight work on Mac?
Yes. Steam, GOG ships a native macOS build, which will beat running the Windows version through any compatibility layer.
Contribute a result
This page is generated from an open database. If you have run Hollow Knight on Apple Silicon, working or not, a report takes a minute and fills in the empty rows above. Send a report, or read how the data is put together.