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INSIDE on Mac

Reported working by the community, not yet run by Highball, using the DXMT renderer. Community consensus (AppleGamingWiki, r/macgaming); unverified by Highball.

no dated Highball run yet Steam 304430
There is a native Mac build. Playdead sells a native Mac build on the Mac App Store (macOS 10.12 or later), a separate purchase, so a Steam copy will not launch it. It is on Mac App Store only . A native build runs straight on Metal with nothing translating in between, so it will beat anything on this page. Other games in the same situation.

Which renderer to use

Highball can run each game through three different Direct3D translation layers. This is what the database knows for this title — empty rows are open questions, not failures.

RendererVerdictEvidence
DXVKDirect3D 9-11 over VulkanUntestedno report yet — send one
DXMTDirect3D 11 over MetalReportedcommunity reports
D3DMetalApple's Game Porting ToolkitUntestedno report yet — send one

No dated Highball run yet. When one lands it records the renderer, the engine build and the macOS version it was seen on — which is what stops a verdict quietly rotting. Send one.

Notes

Playdead's 2016 game, Unity with Direct3D 11. Reported perfect after 9 minutes on DXMT on the default engine r19 on an M2. Steam's build is Windows only, and Playdead sells a native Mac build on the Mac App Store as a separate purchase. No frame rate was given and nothing was measured here.

Provenance

Reported by Nuke-em (highball-db#300, 2026-10-04), Apple M2, macOS 27.2 as entered, Highball 0.10.3, engine x64-sikarugir10.0_6-r19, DXMT as the environment's mode, recipe steam, rated 5 of 5 after 9 minutes. Not verified by the maintainer.

Before installing anything, it is worth checking whether the game already ships a native Mac build.

Common questions

Does INSIDE work on Mac?

Yes. Mac App Store only ships a native macOS build, which will beat running the Windows version through any compatibility layer. Playdead sells a native Mac build on the Mac App Store (macOS 10.12 or later), a separate purchase, so a Steam copy will not launch it.

Which renderer should I use for INSIDE?

DXMT. Highball can translate Direct3D through DXVK, DXMT or Apple's D3DMetal, and the right choice varies by game. The database records DXMT for INSIDE. Highball uses it automatically when the game has a row; to set it by hand, open Settings, then Environments.

Contribute a result

This page is generated from an open database. If you have run INSIDE on Apple Silicon, working or not, a report takes a minute and fills in the empty rows above. Send a report, or read how the data is put together.

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