Which renderer to use
Highball can run each game through three different Direct3D translation layers. This is what the database knows for this title — empty rows are open questions, not failures.
| Renderer | Verdict | Evidence |
|---|---|---|
| DXVKDirect3D 9-11 over Vulkan | Untested | no report yet — send one |
| DXMTDirect3D 11 over Metal | Reported | 1 report |
| D3DMetalApple's Game Porting Toolkit | Untested | no report yet — send one |
No dated Highball run yet. When one lands it records the renderer, the engine build and the macOS version it was seen on — which is what stops a verdict quietly rotting. Send one.
Notes
Reported perfect on a base M5 with DXMT on the default engine (r28), macOS 26.6.2: three ranked matches, about two hours by the player, with no lag. Highball's session count stopped at 17 minutes. Steam's store page says it needs a Yostar account, which can be linked to Steam.
Provenance
Reported by LishOwO (highball-db#1170, 2026-11-12), Apple M5, macOS 26.6.2, Highball 0.10.26, engine x64-sikarugir10.0_6-r28, DXMT, rated 5 of 5 after 17 minutes: three ranked matches in gold rooms, about two hours by the player, which the session count missed, no lag. Not verified by the maintainer.
Before installing anything, it is worth checking whether the game already ships a native Mac build.
Common questions
Does Mahjong Soul work on Mac?
Mahjong Soul has no native Mac build, but it is reported to run on Apple Silicon through Highball, a free open-source compatibility layer. This comes from community reports rather than a Highball test run, so treat it as a reasonable expectation rather than a guarantee.
Contribute a result
This page is generated from an open database. If you have run Mahjong Soul on Apple Silicon, working or not, a report takes a minute and fills in the empty rows above. Send a report, or read how the data is put together.