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Marvel's Spider-Man 2 on Mac

Reported working by the community, not yet run by Highball. Community consensus (AppleGamingWiki, r/macgaming); unverified by Highball.

no dated Highball run yet Steam 2651280 4 community reports

Which renderer to use

Highball can run each game through three different Direct3D translation layers. This is what the database knows for this title — empty rows are open questions, not failures.

RendererVerdictEvidence
DXVKDirect3D 9-11 over VulkanUntestedno report yet — send one
DXMTDirect3D 11 over MetalUntestedno report yet — send one
D3DMetalApple's Game Porting ToolkitReported3 reports

No dated Highball run yet. When one lands it records the renderer, the engine build and the macOS version it was seen on — which is what stops a verdict quietly rotting. Send one.

Notes

Reported playable on an M4 Pro with D3DMetal over two hours, with AVX advertised, D3DM_MTL4=1 and D3DM_SUPPORT_DXR=1 set by the player. A player on an M4 Pro rates it playable with the sound glitching at times, and uses MacGameFix for characters stuck in a T-pose (highball-db#1133).

Known issues

Provenance

Reported by mohsin17-sys (highball-db#878, 2026-11-01), Apple M4 Pro, macOS 27.2, Highball 0.10.24, engine x64-sikarugir10.0_6-r29, D3DMetal, rated 4 of 5 after 125 minutes: with AVX advertised, D3DM_MTL4=1, D3DM_SUPPORT_DXR=1 and a frame cap of 120. Not verified by the maintainer. callnegi09 (highball-db#1074, 2026-11-08, the same report also posted as highball-db#1073): rated 5 of 5, chip given as M5 and macOS as latest, with no engine, graphics mode or session stated. mohsin17-sys (highball-db#1116, 2026-11-09), Apple M4 Pro, macOS 27.2, Highball 0.10.25, engine x64-sikarugir10.0_6-r29, D3DMetal, rated 5 of 5 after 52 minutes: with AVX advertised, D3DM_MTL4=1, D3DM_SUPPORT_DXR=1 and Retina pixels at 100%, in an environment with the EA app recipe and no Steam. namanag210-commits (highball-db#1133, 2026-11-10), Apple M4 Pro, macOS 27.2, Highball 0.10.25, engine x64-sikarugir10.0_6-r29, D3DMetal, rated 4 of 5 after 55 minutes: with AVX advertised and Windows 11 as the Windows version. The sound glitches at times. The reporter says to use MacGameFix for the T-pose issue.

Before installing anything, it is worth checking whether the game already ships a native Mac build.

Common questions

Does Marvel's Spider-Man 2 work on Mac?

Marvel's Spider-Man 2 has no native Mac build, but it is reported to run on Apple Silicon through Highball, a free open-source compatibility layer. This comes from community reports rather than a Highball test run, so treat it as a reasonable expectation rather than a guarantee.

Contribute a result

This page is generated from an open database. If you have run Marvel's Spider-Man 2 on Apple Silicon, working or not, a report takes a minute and fills in the empty rows above. Send a report, or read how the data is put together.

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