Which renderer to use
Highball can run each game through three different Direct3D translation layers. This is what the database knows for this title — empty rows are open questions, not failures.
| Renderer | Verdict | Evidence |
|---|---|---|
| DXVKDirect3D 9-11 over Vulkan | Untested | no report yet — send one |
| DXMTDirect3D 11 over Metal | Untested | no report yet — send one |
| D3DMetalApple's Game Porting Toolkit | Reported | 3 reports |
No dated Highball run yet. When one lands it records the renderer, the engine build and the macOS version it was seen on — which is what stops a verdict quietly rotting. Send one.
Notes
Reported playable on an M4 Pro with D3DMetal over two hours, with AVX advertised, D3DM_MTL4=1 and D3DM_SUPPORT_DXR=1 set by the player. A player on an M4 Pro rates it playable with the sound glitching at times, and uses MacGameFix for characters stuck in a T-pose (highball-db#1133).
Known issues
Characters stuck in a T-pose (reported on an M4 Pro, D3DMetal, Wine 10 r29)
What helps the reporter uses MacGameFix (github.com/MathiasKowoll/MacGameFix), a third party app that installs fixes into a game's folder (highball-db#1133). Its readme names CrossOver and Steam Play tools, not Highball. Untested here
Why not diagnosed here. MacGameFix's readme lists this game with a T-pose, a broken symbiote and black blocks in the sandstorm on D3DMetal, and says its fix rebuilds four of the game's shaders
The sound glitches at times (reported on an M4 Pro, D3DMetal, Wine 10 r29)
What helps none known
Why not diagnosed
Provenance
Reported by mohsin17-sys (highball-db#878, 2026-11-01), Apple M4 Pro, macOS 27.2, Highball 0.10.24, engine x64-sikarugir10.0_6-r29, D3DMetal, rated 4 of 5 after 125 minutes: with AVX advertised, D3DM_MTL4=1, D3DM_SUPPORT_DXR=1 and a frame cap of 120. Not verified by the maintainer. callnegi09 (highball-db#1074, 2026-11-08, the same report also posted as highball-db#1073): rated 5 of 5, chip given as M5 and macOS as latest, with no engine, graphics mode or session stated. mohsin17-sys (highball-db#1116, 2026-11-09), Apple M4 Pro, macOS 27.2, Highball 0.10.25, engine x64-sikarugir10.0_6-r29, D3DMetal, rated 5 of 5 after 52 minutes: with AVX advertised, D3DM_MTL4=1, D3DM_SUPPORT_DXR=1 and Retina pixels at 100%, in an environment with the EA app recipe and no Steam. namanag210-commits (highball-db#1133, 2026-11-10), Apple M4 Pro, macOS 27.2, Highball 0.10.25, engine x64-sikarugir10.0_6-r29, D3DMetal, rated 4 of 5 after 55 minutes: with AVX advertised and Windows 11 as the Windows version. The sound glitches at times. The reporter says to use MacGameFix for the T-pose issue.
Before installing anything, it is worth checking whether the game already ships a native Mac build.
Common questions
Does Marvel's Spider-Man 2 work on Mac?
Marvel's Spider-Man 2 has no native Mac build, but it is reported to run on Apple Silicon through Highball, a free open-source compatibility layer. This comes from community reports rather than a Highball test run, so treat it as a reasonable expectation rather than a guarantee.
Contribute a result
This page is generated from an open database. If you have run Marvel's Spider-Man 2 on Apple Silicon, working or not, a report takes a minute and fills in the empty rows above. Send a report, or read how the data is put together.