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Marvel's Spider-Man: Miles Morales on Mac

Reported working by the community, not yet run by Highball, using the D3DMetal renderer. Community consensus (AppleGamingWiki, r/macgaming); unverified by Highball.

no dated Highball run yet Steam 1817190 1 community report

Which renderer to use

Highball can run each game through three different Direct3D translation layers. This is what the database knows for this title — empty rows are open questions, not failures.

RendererVerdictEvidence
DXVKDirect3D 9-11 over VulkanUntestedno report yet — send one
DXMTDirect3D 11 over MetalUntestedno report yet — send one
D3DMetalApple's Game Porting ToolkitReported1 report

No dated Highball run yet. When one lands it records the renderer, the engine build and the macOS version it was seen on — which is what stops a verdict quietly rotting. Send one.

Notes

Reported perfect on D3DMetal on the Wine 11 engine r25, about 46 fps on Medium in the intro on a base M4 with 16 GB, from an external SSD. The reporter also had the DLL overrides d3d12,d3d12core=n,b set and ran the game under Windows 11; whether either matters was not tested.

Provenance

Reported by Vader-Femi (highball-db#494, 2026-10-15), Apple M4 16 GB MacBook Pro, macOS 27.0.1, Highball 0.10.16, engine x64-crossover26.3-r25, D3DMetal, Windows 11, Retina scale 192 dpi, AVX advertised, Metal HUD, the player's own DLL overrides d3d12,d3d12core=n,b, recipes steam and vcrun2022, the game on an external SSD, rated 5 of 5: about 46 fps on Medium in the intro. Not verified by the maintainer.

Before installing anything, it is worth checking whether the game already ships a native Mac build.

Common questions

Does Marvel's Spider-Man: Miles Morales work on Mac?

Marvel's Spider-Man: Miles Morales has no native Mac build, but it is reported to run on Apple Silicon through Highball, a free open-source compatibility layer. This comes from community reports rather than a Highball test run, so treat it as a reasonable expectation rather than a guarantee.

Which renderer should I use for Marvel's Spider-Man: Miles Morales?

D3DMetal. Highball can translate Direct3D through DXVK, DXMT or Apple's D3DMetal, and the right choice varies by game. The database records D3DMetal for Marvel's Spider-Man: Miles Morales. Highball uses it automatically when the game has a row; to set it by hand, open Settings, then Environments.

Contribute a result

This page is generated from an open database. If you have run Marvel's Spider-Man: Miles Morales on Apple Silicon, working or not, a report takes a minute and fills in the empty rows above. Send a report, or read how the data is put together.

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