Which renderer to use
Highball can run each game through three different Direct3D translation layers. This is what the database knows for this title — empty rows are open questions, not failures.
| Renderer | Verdict | Evidence |
|---|---|---|
| DXVKDirect3D 9-11 over Vulkan | Untested | no report yet — send one |
| DXMTDirect3D 11 over Metal | Reported | 1 report |
| D3DMetalApple's Game Porting Toolkit | Untested | no report yet — send one |
No dated Highball run yet. When one lands it records the renderer, the engine build and the macOS version it was seen on — which is what stops a verdict quietly rotting. Send one.
Notes
Reported playable on an M4 Pro with DXMT over 72 minutes, with some stutter and minor glitches.
Known issues
Stutter and minor graphics glitches (M4 Pro, DXMT)
What helps none known
Why not diagnosed
Provenance
Reported by usurperhk (highball-db#857, 2026-11-01), Apple M4 Pro, macOS 27.0.1, Highball 0.10.15, engine x64-sikarugir10.0_6-r26, DXMT, rated 4 of 5 after 72 minutes: stutter and minor glitches. Not verified by the maintainer.
Before installing anything, it is worth checking whether the game already ships a native Mac build.
Common questions
Does Max Payne 3 work on Mac?
Max Payne 3 has no native Mac build, but it is reported to run on Apple Silicon through Highball, a free open-source compatibility layer. This comes from community reports rather than a Highball test run, so treat it as a reasonable expectation rather than a guarantee.
Contribute a result
This page is generated from an open database. If you have run Max Payne 3 on Apple Silicon, working or not, a report takes a minute and fills in the empty rows above. Send a report, or read how the data is put together.