Which renderer to use
Highball can run each game through three different Direct3D translation layers. This is what the database knows for this title — empty rows are open questions, not failures.
| Renderer | Verdict | Evidence |
|---|---|---|
| DXVKDirect3D 9-11 over Vulkan | Untested | no report yet — send one |
| DXMTDirect3D 11 over Metal | Untested | no report yet — send one |
| D3DMetalApple's Game Porting Toolkit | Untested | no report yet — send one |
No dated Highball run yet. When one lands it records the renderer, the engine build and the macOS version it was seen on — which is what stops a verdict quietly rotting. Send one.
Notes
Playable for a four and a half hour session in the one report; which minor issues, the renderer used and frame rate are not recorded yet.
Provenance
Reported by greedjesse (highball-db#123, 2026-09-18): rated 4, playable with minor issues, Apple M5, macOS 26.6.2, engine x64-sikarugir10.0_6-r3, Highball 0.9.23, 270 minutes played through Highball. Renderer not stated, minor issues not described. Not run here.
Before installing anything, it is worth checking whether the game already ships a native Mac build.
Common questions
Does Megabonk work on Mac?
Megabonk has no native Mac build, but it is reported to run on Apple Silicon through Highball, a free open-source compatibility layer. This comes from community reports rather than a Highball test run, so treat it as a reasonable expectation rather than a guarantee.
Contribute a result
This page is generated from an open database. If you have run Megabonk on Apple Silicon, working or not, a report takes a minute and fills in the empty rows above. Send a report, or read how the data is put together.