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Megabonk on Mac

Reported working by the community, not yet run by Highball. Community consensus (AppleGamingWiki, r/macgaming); unverified by Highball.

no dated Highball run yet Steam 3405340

Which renderer to use

Highball can run each game through three different Direct3D translation layers. This is what the database knows for this title — empty rows are open questions, not failures.

RendererVerdictEvidence
DXVKDirect3D 9-11 over VulkanUntestedno report yet — send one
DXMTDirect3D 11 over MetalUntestedno report yet — send one
D3DMetalApple's Game Porting ToolkitUntestedno report yet — send one

No dated Highball run yet. When one lands it records the renderer, the engine build and the macOS version it was seen on — which is what stops a verdict quietly rotting. Send one.

Notes

Playable for a four and a half hour session in the one report; which minor issues, the renderer used and frame rate are not recorded yet.

Provenance

Reported by greedjesse (highball-db#123, 2026-09-18): rated 4, playable with minor issues, Apple M5, macOS 26.6.2, engine x64-sikarugir10.0_6-r3, Highball 0.9.23, 270 minutes played through Highball. Renderer not stated, minor issues not described. Not run here.

Before installing anything, it is worth checking whether the game already ships a native Mac build.

Common questions

Does Megabonk work on Mac?

Megabonk has no native Mac build, but it is reported to run on Apple Silicon through Highball, a free open-source compatibility layer. This comes from community reports rather than a Highball test run, so treat it as a reasonable expectation rather than a guarantee.

Contribute a result

This page is generated from an open database. If you have run Megabonk on Apple Silicon, working or not, a report takes a minute and fills in the empty rows above. Send a report, or read how the data is put together.

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