Which renderer to use
Highball can run each game through three different Direct3D translation layers. This is what the database knows for this title — empty rows are open questions, not failures.
| Renderer | Verdict | Evidence |
|---|---|---|
| DXVKDirect3D 9-11 over Vulkan | Untested | no report yet — send one |
| DXMTDirect3D 11 over Metal | Untested | no report yet — send one |
| D3DMetalApple's Game Porting Toolkit | Untested | no report yet — send one |
No dated Highball run yet. When one lands it records the renderer, the engine build and the macOS version it was seen on — which is what stops a verdict quietly rotting. Send one.
Notes
Faces are distorted for the one report so far, made with Highball 0.7.6 from August, whose engines predate every DXMT fix since. Not checked on a current version.
Known issues
Character faces distorted, clothing and stages fine (DXVK and DXMT)
What helps none known. Update Highball first
Why not diagnosed; reported on Highball 0.7.6
Provenance
Reported by hisis5707-droid (highball#390, 2026-10-19), Apple M1 with 8 GB, macOS 26, Highball 0.7.6: character faces are distorted on both DXVK and DXMT while clothing and stages look normal (screenshot on the issue). Not verified by the maintainer.
Before installing anything, it is worth checking whether the game already ships a native Mac build.
Common questions
Does Mortal Kombat 11 work on Mac?
Mortal Kombat 11 has no native Mac build, but it is reported to run on Apple Silicon through Highball, a free open-source compatibility layer. This comes from community reports rather than a Highball test run, so treat it as a reasonable expectation rather than a guarantee.
Contribute a result
This page is generated from an open database. If you have run Mortal Kombat 11 on Apple Silicon, working or not, a report takes a minute and fills in the empty rows above. Send a report, or read how the data is put together.