Which renderer to use
Highball can run each game through three different Direct3D translation layers. This is what the database knows for this title — empty rows are open questions, not failures.
| Renderer | Verdict | Evidence |
|---|---|---|
| DXVKDirect3D 9-11 over Vulkan | Untested | no report yet — send one |
| DXMTDirect3D 11 over Metal | Reported | 1 report |
| D3DMetalApple's Game Porting Toolkit | Untested | no report yet — send one |
No dated Highball run yet. When one lands it records the renderer, the engine build and the macOS version it was seen on — which is what stops a verdict quietly rotting. Send one.
Notes
Reported playable on the default engine with DXMT on an M4 over 21 minutes, with frame drops below 60 fps. Nothing was measured here.
Known issues
Frame drops, below 60 fps (reported on an M4, DXMT, engine r28)
What helps none known yet
Why not measured
Provenance
Reported by ak9m12 (highball-db#669, 2026-10-24), Apple M4, macOS 27.0.1, Highball 0.10.22, engine x64-sikarugir10.0_6-r28, DXMT, msync, rated 4 of 5 after 21 minutes. Not verified by the maintainer.
Before installing anything, it is worth checking whether the game already ships a native Mac build.
Common questions
Does Mount Noire work on Mac?
Mount Noire has no native Mac build, but it is reported to run on Apple Silicon through Highball, a free open-source compatibility layer. This comes from community reports rather than a Highball test run, so treat it as a reasonable expectation rather than a guarantee.
Contribute a result
This page is generated from an open database. If you have run Mount Noire on Apple Silicon, working or not, a report takes a minute and fills in the empty rows above. Send a report, or read how the data is put together.