Which renderer to use
Highball can run each game through three different Direct3D translation layers. This is what the database knows for this title — empty rows are open questions, not failures.
| Renderer | Verdict | Evidence |
|---|---|---|
| DXVKDirect3D 9-11 over Vulkan | Untested | no report yet — send one |
| DXMTDirect3D 11 over Metal | Reported | 1 report |
| D3DMetalApple's Game Porting Toolkit | Untested | no report yet — send one |
No dated Highball run yet. When one lands it records the renderer, the engine build and the macOS version it was seen on — which is what stops a verdict quietly rotting. Send one.
Notes
Reported perfect on DXMT after a six-minute session, so the report covers launch and the opening rather than a full level. No measurement here yet.
Provenance
Reported by fg0-0 (highball-db#58, 2026-09-15), Apple M4 Pro, macOS 26.6.2, Highball 0.9.19, engine x64-sikarugir10.0_6-r3, DXMT, rated 5 of 5 after 6 minutes. Not verified by the maintainer.
Before installing anything, it is worth checking whether the game already ships a native Mac build.
Common questions
Does MOUSE: P.I. For Hire work on Mac?
MOUSE: P.I. For Hire has no native Mac build, but it is reported to run on Apple Silicon through Highball, a free open-source compatibility layer. This comes from community reports rather than a Highball test run, so treat it as a reasonable expectation rather than a guarantee.
Which renderer should I use for MOUSE: P.I. For Hire?
DXMT. Highball can translate Direct3D through DXVK, DXMT or Apple's D3DMetal, and the right choice varies by game. The database records DXMT for MOUSE: P.I. For Hire. Highball uses it automatically when the game has a row; to set it by hand, open Settings, then Environments.
Contribute a result
This page is generated from an open database. If you have run MOUSE: P.I. For Hire on Apple Silicon, working or not, a report takes a minute and fills in the empty rows above. Send a report, or read how the data is put together.