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Neon Abyss on Mac

Reported working by the community, not yet run by Highball. Community consensus (AppleGamingWiki, r/macgaming); unverified by Highball.

no dated Highball run yet

Which renderer to use

Highball can run each game through three different Direct3D translation layers. This is what the database knows for this title — empty rows are open questions, not failures.

RendererVerdictEvidence
DXVKDirect3D 9-11 over VulkanUntestedno report yet — send one
DXMTDirect3D 11 over MetalUntestedno report yet — send one
D3DMetalApple's Game Porting ToolkitUntestedno report yet — send one

No dated Highball run yet. When one lands it records the renderer, the engine build and the macOS version it was seen on — which is what stops a verdict quietly rotting. Send one.

Notes

Reported perfect over an 18-minute session on an M4. Whether the default DXMT mode also works is not recorded, so the page sets no mode.

Provenance

Reported by kandzsem (highball-db#447, 2026-10-11), Apple M4, macOS 26.1, Highball 0.10.10, engine x64-sikarugir10.0_6-r21, D3DMetal, frame cap 60, an environment with Epic set up, rated 5 of 5 after 18 minutes. Not verified by the maintainer.

Before installing anything, it is worth checking whether the game already ships a native Mac build.

Common questions

Does Neon Abyss work on Mac?

Neon Abyss has no native Mac build, but it is reported to run on Apple Silicon through Highball, a free open-source compatibility layer. This comes from community reports rather than a Highball test run, so treat it as a reasonable expectation rather than a guarantee.

Contribute a result

This page is generated from an open database. If you have run Neon Abyss on Apple Silicon, working or not, a report takes a minute and fills in the empty rows above. Send a report, or read how the data is put together.

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