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Onimusha: Way of the Sword Benchmark on Mac

Reported working by the community, not yet run by Highball, using the D3DMetal renderer. Community consensus (AppleGamingWiki, r/macgaming); unverified by Highball.

no dated Highball run yet Steam 4196100 1 community report

Which renderer to use

Highball can run each game through three different Direct3D translation layers. This is what the database knows for this title — empty rows are open questions, not failures.

RendererVerdictEvidence
DXVKDirect3D 9-11 over VulkanUntestedno report yet — send one
DXMTDirect3D 11 over MetalUntestedno report yet — send one
D3DMetalApple's Game Porting ToolkitReportedcommunity reports

No dated Highball run yet. When one lands it records the renderer, the engine build and the macOS version it was seen on — which is what stops a verdict quietly rotting. Send one.

Notes

Capcom's RE Engine, DirectX 12, so it needs D3DMetal. On M1 and M2 chips D3DMetal says no to the engine's check for 64-bit atomics on descriptor heap resources and the benchmark stops with an unsupported graphics card error. On the Wine 11 engine r25 (Highball 0.10.16) the variable HB_TSSHIM_ATOMIC64=1 makes Highball's DirectX 12 layer answer yes, and the benchmark completes on an M1 Pro: score 11,127 at 1800x1169, 31.9 fps on average, 1 per cent low 15.1, ray tracing off, upscaling off, frame generation off. The recipe sets the engine and the variable.

Known issues

One-click setup

Highball ships a recipe for Onimusha: Way of the Sword Benchmark: open the game in your Library and apply it. The recipe carries the tested renderer and any per-game fixes, so you don't have to reproduce them by hand. Read the recipe.

Provenance

Reported by flacknabe-cpu (highball-db#515, 2026-10-16), Apple M1 Pro 16 GB, macOS 26.7, Highball 0.10.16, engine x64-crossover26.3-r25, D3DMetal 3 unmodified, HB_TSSHIM_ATOMIC64=1, Metal HUD, 60 fps cap, recipes steam and vcrun2022, rated 3 of 5 after 8 minutes. Not verified by the maintainer.

Before installing anything, it is worth checking whether the game already ships a native Mac build.

Common questions

Does Onimusha: Way of the Sword Benchmark work on Mac?

Onimusha: Way of the Sword Benchmark has no native Mac build, but it is reported to run on Apple Silicon through Highball, a free open-source compatibility layer. This comes from community reports rather than a Highball test run, so treat it as a reasonable expectation rather than a guarantee.

Which renderer should I use for Onimusha: Way of the Sword Benchmark?

D3DMetal. Highball can translate Direct3D through DXVK, DXMT or Apple's D3DMetal, and the right choice varies by game. The database records D3DMetal for Onimusha: Way of the Sword Benchmark, and applying the Onimusha: Way of the Sword Benchmark recipe sets it for you.

Is there a one-click setup for Onimusha: Way of the Sword Benchmark?

Yes. Highball ships a recipe for Onimusha: Way of the Sword Benchmark that sets the tested renderer and any per-game fixes. Open the game in your Library and apply it.

Contribute a result

This page is generated from an open database. If you have run Onimusha: Way of the Sword Benchmark on Apple Silicon, working or not, a report takes a minute and fills in the empty rows above. Send a report, or read how the data is put together.

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