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Onimusha: Way of the Sword Demo on Mac

Reported working by the community, not yet run by Highball, using the D3DMetal renderer. Community consensus (AppleGamingWiki, r/macgaming); unverified by Highball.

no dated Highball run yet Steam 3974650

Which renderer to use

Highball can run each game through three different Direct3D translation layers. This is what the database knows for this title — empty rows are open questions, not failures.

RendererVerdictEvidence
DXVKDirect3D 9-11 over VulkanUntestedno report yet — send one
DXMTDirect3D 11 over MetalUntestedno report yet — send one
D3DMetalApple's Game Porting ToolkitReportedcommunity reports

No dated Highball run yet. When one lands it records the renderer, the engine build and the macOS version it was seen on — which is what stops a verdict quietly rotting. Send one.

Notes

Capcom's RE Engine, DirectX 12. On an M1 Pro it stops with an unsupported graphics card error, because D3DMetal answers no to the game's check for 64-bit atomics on descriptor heap resources (D3D12 OPTIONS11), the same check that blocks Kunitsu-Gami. A player got it running, through its benchmark at 32 fps, by patching D3DMetal itself so the check says yes. Highball cannot ship a modified D3DMetal, so out of the box it does not start on an M1. Whether D3DMetal says yes on newer chips is not known yet.

Known issues

Provenance

Reported by flacknabe-cpu (highball-db#450, 2026-10-11), Apple M1 Pro, macOS 26.7, Highball 0.10.14, engine x64-sikarugir10.0_6-r24, the game on D3DMetal in a DXMT environment, 60 fps cap, rated 3 of 5 after 19 minutes, the game's benchmark at 11341 points and 32 fps on average with a modified D3DMetal. Not verified by the maintainer.

Before installing anything, it is worth checking whether the game already ships a native Mac build.

Common questions

Does Onimusha: Way of the Sword Demo work on Mac?

Onimusha: Way of the Sword Demo has no native Mac build, but it is reported to run on Apple Silicon through Highball, a free open-source compatibility layer. This comes from community reports rather than a Highball test run, so treat it as a reasonable expectation rather than a guarantee.

Which renderer should I use for Onimusha: Way of the Sword Demo?

D3DMetal. Highball can translate Direct3D through DXVK, DXMT or Apple's D3DMetal, and the right choice varies by game. The database records D3DMetal for Onimusha: Way of the Sword Demo. Highball uses it automatically when the game has a row; to set it by hand, open Settings, then Environments.

Contribute a result

This page is generated from an open database. If you have run Onimusha: Way of the Sword Demo on Apple Silicon, working or not, a report takes a minute and fills in the empty rows above. Send a report, or read how the data is put together.

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