Which renderer to use
Highball can run each game through three different Direct3D translation layers. This is what the database knows for this title — empty rows are open questions, not failures.
| Renderer | Verdict | Evidence |
|---|---|---|
| DXVKDirect3D 9-11 over Vulkan | Untested | no report yet — send one |
| DXMTDirect3D 11 over Metal | Reported | 1 report |
| D3DMetalApple's Game Porting Toolkit | Untested | no report yet — send one |
No dated Highball run yet. When one lands it records the renderer, the engine build and the macOS version it was seen on — which is what stops a verdict quietly rotting. Send one.
Notes
Reported perfect on an M3 Pro with DXMT on the default engine, online play included, at a capped 55 fps at 1080p on Medium. The first launch takes a few minutes. Night vision and aiming look slightly blurry by design, and a narrower window sharpens them.
Provenance
Reported by DrBendy23 (highball-db#854, 2026-11-01), Apple M3 Pro, macOS 27.0.1, Highball 0.10.22, engine x64-sikarugir10.0_6-r28, DXMT, rated 5 of 5 after 6 minutes: about four hours in the notes, a raid against bots and then online servers, a steady 55 fps (capped) at 1080p with DLSS through MetalFX on Quality and the Medium preset, with BepInEx through winhttp=n,b. Not verified by the maintainer.
Before installing anything, it is worth checking whether the game already ships a native Mac build.
Common questions
Does OPERATOR work on Mac?
OPERATOR has no native Mac build, but it is reported to run on Apple Silicon through Highball, a free open-source compatibility layer. This comes from community reports rather than a Highball test run, so treat it as a reasonable expectation rather than a guarantee.
Contribute a result
This page is generated from an open database. If you have run OPERATOR on Apple Silicon, working or not, a report takes a minute and fills in the empty rows above. Send a report, or read how the data is put together.