Which renderer to use
Highball can run each game through three different Direct3D translation layers. This is what the database knows for this title — empty rows are open questions, not failures.
| Renderer | Verdict | Evidence |
|---|---|---|
| DXVKDirect3D 9-11 over Vulkan | Untested | no report yet — send one |
| DXMTDirect3D 11 over Metal | Reported | 1 report |
| D3DMetalApple's Game Porting Toolkit | Untested | no report yet — send one |
No dated Highball run yet. When one lands it records the renderer, the engine build and the macOS version it was seen on — which is what stops a verdict quietly rotting. Send one.
Notes
Reported playable on the default engine with DXMT over a 42-minute session, with occasional stutters. The game is online only and the report does not say which modes were played. The anti-cheat map has no entry for it. Nothing was measured here.
Known issues
Occasional stutters (reported on an M4, macOS 26.5.1, DXMT, engine r26)
What helps none known
Why not measured
Provenance
Reported by edclo74 (highball-db#599, 2026-10-21), Apple M4, macOS 26.5.1, Highball 0.10.15, engine x64-sikarugir10.0_6-r26, DXMT environment, msync, rated 4 of 5 after 42 minutes. Not verified by the maintainer.
Before installing anything, it is worth checking whether the game already ships a native Mac build.
Common questions
Does PAYDAY 3 work on Mac?
PAYDAY 3 has no native Mac build, but it is reported to run on Apple Silicon through Highball, a free open-source compatibility layer. This comes from community reports rather than a Highball test run, so treat it as a reasonable expectation rather than a guarantee.
Contribute a result
This page is generated from an open database. If you have run PAYDAY 3 on Apple Silicon, working or not, a report takes a minute and fills in the empty rows above. Send a report, or read how the data is put together.