Which renderer to use
Highball can run each game through three different Direct3D translation layers. This is what the database knows for this title — empty rows are open questions, not failures.
| Renderer | Verdict | Evidence |
|---|---|---|
| DXVKDirect3D 9-11 over Vulkan | Recommended | 2 reports |
| DXMTDirect3D 11 over Metal | Untested | no report yet — send one |
| D3DMetalApple's Game Porting Toolkit | Untested | no report yet — send one |
last confirmed 2026-09-15 · engine x64-sikarugir10.0_6-r28 · macOS 26.6. Dated runs record the engine build and, where the reporter gave it, the macOS version.
Notes
Works on DXVK, the default mode. The maintainer played it at about 30 fps on an M1 Pro; settings were not recorded, so the number is what was seen, not a measurement of the best the machine can do. CrossOver reports on the same chip reach 60 fps on medium to high, so there is headroom to find. Known from CrossOver users: the Steam overlay can break friend invites, and shadows flicker on some setups. Checked here on 2026-10-05 on an M4 with engine r21 (DEP kept on), started from Steam with the environment in DXMT mode rather than the row's DXVK: after the EULA it opens on its voice chat and microphone screen.
Known issues
On DXMT the window opens and stays frozen or blank (three captures ten seconds apart identical; measured 2026-09-18 on an M1 Pro, macOS 26.6.2, engine x64-sikarugir10.0_6-r5)
What helps keep the game on DXVK, which is the verified mode
Why not diagnosed; the same build draws and plays on DXVK
Provenance
Played by the maintainer on 2026-09-15, Apple M1 Pro, macOS 26.6.2, engine x64-sikarugir10.0_6-r2, DXVK, about 30 fps. CrossOver users report 60 fps on an M1 Pro and 110 to 120 fps on M4 Pro (MacGamingDB, 23 reports). Re-checked 2026-09-22 on the current default engine x64-sikarugir10.0_6-r7 through Highball's automated game smoke: the window comes up and draws within six seconds on DXVK. That covers starting, not playing. ignaciareyes (highball-db#552, 2026-10-18), Apple M2, macOS 15.6.1, Highball 0.10.15, engine x64-sikarugir10.0_6-r26, DXVK, rated 5 of 5 after 53 minutes. armm29393 (highball-db#567, 2026-10-19), Apple M2, macOS 26.7.1, Highball 0.10.21, engine x64-sikarugir10.0_6-r28, Wine's own Direct3D, rated 5 of 5 after 68 minutes. TheMesquita-BR (highball-db#895, 2026-11-02), Apple M1 Pro, macOS 27.0, Highball 0.10.23, engine x64-sikarugir10.0_6-r28, DXVK by the report (the environment's mode is DXMT), rated 4 of 5 after 87 minutes: medium settings at about 40 fps with a lot of stutter that eased after 40 minutes, on Direct3D 12. Vulkan showed many graphics glitches. Johsch12 (highball-db#1085, 2026-11-08), Apple M5 Pro, macOS 26.6, Highball 0.10.23, engine x64-sikarugir10.0_6-r28, DXVK by the report (the environment's mode is DXMT), rated 4 of 5 after 7 minutes: nothing stated about what wasn't perfect.
Before installing anything, it is worth checking whether the game already ships a native Mac build.
Common questions
Does PEAK work on Mac?
PEAK has no native Mac build, but it is reported to run on Apple Silicon through Highball, a free open-source compatibility layer. Highball has run it on Apple Silicon (last confirmed 2026-09-15 · engine x64-sikarugir10.0_6-r28 · macOS 26.6).
Which renderer should I use for PEAK?
DXVK. Highball can translate Direct3D through DXVK, DXMT or Apple's D3DMetal, and the right choice varies by game. The database records DXVK for PEAK. Highball uses it automatically when the game has a row; to set it by hand, open Settings, then Environments.
Contribute a result
This page is generated from an open database. If you have run PEAK on Apple Silicon, working or not, a report takes a minute and fills in the empty rows above. Send a report, or read how the data is put together.