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Resident Evil 3 on Mac

Reported working by the community, not yet run by Highball, using the D3DMetal renderer. Community consensus (AppleGamingWiki, r/macgaming); unverified by Highball.

no dated Highball run yet Steam 952060 1 community report

Which renderer to use

Highball can run each game through three different Direct3D translation layers. This is what the database knows for this title — empty rows are open questions, not failures.

RendererVerdictEvidence
DXVKDirect3D 9-11 over VulkanUntestedno report yet — send one
DXMTDirect3D 11 over MetalUntestedno report yet — send one
D3DMetalApple's Game Porting ToolkitReported1 report

No dated Highball run yet. When one lands it records the renderer, the engine build and the macOS version it was seen on — which is what stops a verdict quietly rotting. Send one.

Notes

The 2020 remake. RE Engine, and Direct3D 12 since the game's 2022 update (Direct3D 11 is only on the dx11_non-rt beta branch), so D3DMetal is the mode and this page picks it. Played for 50 minutes on an M5 on the default engine. On M1 and M2, RE Engine games can need the Wine 11 engine with HB_TSSHIM_ATOMIC64=1, as the Onimusha demo does, untested for this one.

Provenance

Reported by CarlosMunoz0 (highball-db#521, 2026-10-17), Apple M5, macOS 27.0.1, Highball 0.10.15, engine x64-sikarugir10.0_6-r26, D3DMetal, recipes steam and vcrun2022, rated 4 of 5 after 50 minutes. The one complaint was having to set the environment's graphics mode to D3DMetal by hand. Not verified by the maintainer.

Before installing anything, it is worth checking whether the game already ships a native Mac build.

Common questions

Does Resident Evil 3 work on Mac?

Resident Evil 3 has no native Mac build, but it is reported to run on Apple Silicon through Highball, a free open-source compatibility layer. This comes from community reports rather than a Highball test run, so treat it as a reasonable expectation rather than a guarantee.

Which renderer should I use for Resident Evil 3?

D3DMetal. Highball can translate Direct3D through DXVK, DXMT or Apple's D3DMetal, and the right choice varies by game. The database records D3DMetal for Resident Evil 3. Highball uses it automatically when the game has a row; to set it by hand, open Settings, then Environments.

Contribute a result

This page is generated from an open database. If you have run Resident Evil 3 on Apple Silicon, working or not, a report takes a minute and fills in the empty rows above. Send a report, or read how the data is put together.

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