Which renderer to use
Highball can run each game through three different Direct3D translation layers. This is what the database knows for this title — empty rows are open questions, not failures.
| Renderer | Verdict | Evidence |
|---|---|---|
| DXVKDirect3D 9-11 over Vulkan | Untested | no report yet — send one |
| DXMTDirect3D 11 over Metal | Untested | no report yet — send one |
| D3DMetalApple's Game Porting Toolkit | Untested | no report yet — send one |
No dated Highball run yet. When one lands it records the renderer, the engine build and the macOS version it was seen on — which is what stops a verdict quietly rotting. Send one.
Notes
Capcom's free benchmark for Resident Evil 6, a Direct3D 9 game, so it draws through DXVK's Direct3D 9 in every graphics mode but wined3d. On the default engine it reaches its title screen; no score was taken.
Provenance
Started here on an M4 with macOS 27.0 on 2026-10-05, engine x64-sikarugir10.0_6-r21, the Steam copy: after Capcom's EULA and Steam's first-run DirectX and Visual C++ installers, the title screen (Press any key) comes up full screen at 120 s. The benchmark itself was not run, so not marked verified.
Before installing anything, it is worth checking whether the game already ships a native Mac build.
Common questions
Does Resident Evil 6 Benchmark Tool work on Mac?
Resident Evil 6 Benchmark Tool has no native Mac build, but it is reported to run on Apple Silicon through Highball, a free open-source compatibility layer. This comes from community reports rather than a Highball test run, so treat it as a reasonable expectation rather than a guarantee.
Contribute a result
This page is generated from an open database. If you have run Resident Evil 6 Benchmark Tool on Apple Silicon, working or not, a report takes a minute and fills in the empty rows above. Send a report, or read how the data is put together.