Which renderer to use
Highball can run each game through three different Direct3D translation layers. This is what the database knows for this title — empty rows are open questions, not failures.
| Renderer | Verdict | Evidence |
|---|---|---|
| DXVKDirect3D 9-11 over Vulkan | Untested | no report yet — send one |
| DXMTDirect3D 11 over Metal | Reported | 1 report |
| D3DMetalApple's Game Porting Toolkit | Untested | no report yet — send one |
No dated Highball run yet. When one lands it records the renderer, the engine build and the macOS version it was seen on — which is what stops a verdict quietly rotting. Send one.
Notes
Reported perfect on DXMT on the default engine. Before engine r15, switching to another app lost the audio and the keyboard and mouse. The reporter confirmed that r15 fixes it (highball#182).
Known issues
Switching to another app while the game runs loses audio and keyboard and mouse input, on engines before r15
What helps Fixed in engine r15, confirmed by the reporter on Highball 0.10.1. Environments on the default engine pick it up by themselves once Steam is closed
Why The fault found in Unity games on the Wine 10 engines (highball#182). The Mac driver left Unity believing it had no focus after a switch, and a Unity game without focus ignores input
Provenance
Reported by atkgitxp (highball-db#45, 2026-09-14), Apple M4 Pro, macOS 26.6.2, Highball 0.9.9, engine x64-sikarugir10.0_6-r2, DXMT, rated 5 of 5 after 10 minutes. The same reporter confirmed on highball#182 (2026-09-30) that the Highball 0.10.1 beta, engine r15, fixed the input and audio after switching apps. Not verified by the maintainer.
Before installing anything, it is worth checking whether the game already ships a native Mac build.
Common questions
Does Sayonara Wild Hearts work on Mac?
Sayonara Wild Hearts has no native Mac build, but it is reported to run on Apple Silicon through Highball, a free open-source compatibility layer. This comes from community reports rather than a Highball test run, so treat it as a reasonable expectation rather than a guarantee.
Which renderer should I use for Sayonara Wild Hearts?
DXMT. Highball can translate Direct3D through DXVK, DXMT or Apple's D3DMetal, and the right choice varies by game. The database records DXMT for Sayonara Wild Hearts. Highball uses it automatically when the game has a row; to set it by hand, open Settings, then Environments.
Contribute a result
This page is generated from an open database. If you have run Sayonara Wild Hearts on Apple Silicon, working or not, a report takes a minute and fills in the empty rows above. Send a report, or read how the data is put together.