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Reported upstream

Sekiro: Shadows Die Twice on Mac

Reported working upstream, not yet run by Highball, using the DXMT renderer. Named in upstream release notes as working or fixed; not yet verified by Highball.

no dated Highball run yet Steam 814380

Which renderer to use

Highball can run each game through three different Direct3D translation layers. This is what the database knows for this title — empty rows are open questions, not failures.

RendererVerdictEvidence
DXVKDirect3D 9-11 over VulkanUntestedno report yet — send one
DXMTDirect3D 11 over MetalReportednamed in upstream release notes
D3DMetalApple's Game Porting ToolkitUntestedno report yet — send one

No dated Highball run yet. When one lands it records the renderer, the engine build and the macOS version it was seen on — which is what stops a verdict quietly rotting. Send one.

Notes

widely reported working via DXMT/D3DMetal

Provenance

DXMT changelog community (github.com/3Shain/dxmt/releases)

Before installing anything, it is worth checking whether the game already ships a native Mac build.

Common questions

Does Sekiro: Shadows Die Twice work on Mac?

Sekiro: Shadows Die Twice has no native Mac build, but it is reported to run on Apple Silicon through Highball, a free open-source compatibility layer. It is named as working or fixed in upstream release notes. Highball has not run it, so treat this as a strong report rather than a verified result.

Which renderer should I use for Sekiro: Shadows Die Twice?

DXMT. Highball can translate Direct3D through DXVK, DXMT or Apple's D3DMetal, and the right choice varies by game. The database records DXMT for Sekiro: Shadows Die Twice. Set it in the bottle's settings before you launch.

Contribute a result

This page is generated from an open database. If you have run Sekiro: Shadows Die Twice on Apple Silicon, working or not, a report takes a minute and fills in the empty rows above. Send a report, or read how the data is put together.

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