Which renderer to use
Highball can run each game through three different Direct3D translation layers. This is what the database knows for this title — empty rows are open questions, not failures.
| Renderer | Verdict | Evidence |
|---|---|---|
| DXVKDirect3D 9-11 over Vulkan | Untested | no report yet — send one |
| DXMTDirect3D 11 over Metal | Untested | no report yet — send one |
| D3DMetalApple's Game Porting Toolkit | Reported | 1 report |
No dated Highball run yet. When one lands it records the renderer, the engine build and the macOS version it was seen on — which is what stops a verdict quietly rotting. Send one.
Notes
Reported perfect on an M1 Pro over more than two hours with D3DMetal on the default engine (r28), the game started with -force-d3d12 so it uses Direct3D 12.
Provenance
Reported by willthehuman (highball-db#1093, 2026-11-09), Apple M1 Pro, macOS 26.6.2, Highball 0.10.26, engine x64-sikarugir10.0_6-r28, D3DMetal, rated 5 of 5 after 33 minutes: the game set to D3DMetal and started with -force-d3d12. Over two hours across several sessions without any issues. Not verified by the maintainer.
Before installing anything, it is worth checking whether the game already ships a native Mac build.
Common questions
Does Shape of Dreams work on Mac?
Shape of Dreams has no native Mac build, but it is reported to run on Apple Silicon through Highball, a free open-source compatibility layer. This comes from community reports rather than a Highball test run, so treat it as a reasonable expectation rather than a guarantee.
Contribute a result
This page is generated from an open database. If you have run Shape of Dreams on Apple Silicon, working or not, a report takes a minute and fills in the empty rows above. Send a report, or read how the data is put together.