Which renderer to use
Highball can run each game through three different Direct3D translation layers. This is what the database knows for this title — empty rows are open questions, not failures.
| Renderer | Verdict | Evidence |
|---|---|---|
| DXVKDirect3D 9-11 over Vulkan | Untested | no report yet — send one |
| DXMTDirect3D 11 over Metal | Untested | no report yet — send one |
| D3DMetalApple's Game Porting Toolkit | Reported | 1 report |
No dated Highball run yet. When one lands it records the renderer, the engine build and the macOS version it was seen on — which is what stops a verdict quietly rotting. Send one.
Notes
Doesn't start in one report on an M1 with D3DMetal. An Unreal Engine game on DirectX 12, it shows its logo and then a Fatal error crash window.
Known issues
Unreal Engine 'Fatal error!' crash window right after the logo (M1, D3DMetal, Wine 10 r29)
What helps none known
Why not diagnosed. The game's log ends with 'Unhandled Exception: 0xc06d007f', which is the code a program raises when a function it loads late from a DLL isn't there, so the game most likely asks one of Wine's DLLs for a function Wine doesn't have. Which one isn't known yet
On a Wine 11 engine with D3DMetal, Steam shows a black window with white boxes at the first launch and the game never starts (M1, Wine 11 r28)
What helps none known
Why not known. The licence agreement idea didn't hold: with Steam opened through Open Steam no agreement showed and the demo didn't start either (highball-db#939, 2026-11-06)
Provenance
Reported by udance4ever (highball-db#939, 2026-11-03), Apple M1, macOS 27.2, Highball 0.10.24, engine x64-sikarugir10.0_6-r29, D3DMetal, rated 1 of 5 after 1 minutes: the logo shows, then the game's own crash window ('The UE-Zero Game has crashed', Fatal error!) before the title screen. Not verified by the maintainer. udance4ever again in a comment on highball-db#939 (2026-11-03) with the game's own log: about a minute after start it stops on 'Unhandled Exception: 0xc06d007f', raised from kernelbase, the code for a delay-loaded function that wasn't found. udance4ever again in a comment on highball-db#939 (2026-11-04), in a Wine 11 environment on engine x64-crossover26.3-r28 with D3DMetal: no crash, but Steam shows a black window with white boxes, which the reporter takes for a licence agreement, and Highball keeps waiting for the game. Steam's helpers crash in that log ('-[NSViewBackingLayer setDisplaySyncEnabled:]: unrecognized selector'), Steam's window not drawing under D3DMetal. udance4ever again in a comment on highball-db#939 (2026-11-06): in the Wine 10 environment, with Steam started through Open Steam and the demo started from Steam's Play button, Unreal's message 'DirectX 12 is not supported on your system' came up. Steam started that way runs outside D3DMetal and the game inherits it, so it has no Direct3D 12 there, most likely the route rather than the game. udance4ever again in a comment on highball-db#939 (2026-11-06T21:00Z): in the Wine 11 environment, through Open Steam, no licence window showed and the demo never started.
Before installing anything, it is worth checking whether the game already ships a native Mac build.
Common questions
Does SlashZero Demo work on Mac?
SlashZero Demo has no native Mac build, but it is reported to run on Apple Silicon through Highball, a free open-source compatibility layer. This comes from community reports rather than a Highball test run, so treat it as a reasonable expectation rather than a guarantee.
Contribute a result
This page is generated from an open database. If you have run SlashZero Demo on Apple Silicon, working or not, a report takes a minute and fills in the empty rows above. Send a report, or read how the data is put together.